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John Peppermint

12
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A member registered Mar 30, 2015 · View creator page →

Recent community posts

Thank you !

Okaaay, so the game doesn't crash but when exporting using "#macro live_enabled 0" the game compiles with gmlive-server-alt.exe and zlib.dll in the GMLive folder

(4 edits)

Thank you! I'm now getting this error 😅

___________________________________________

############################################################################################

ERROR in

action number 1

of Create Event

for object <undefined>:

Error on load

Unable to find function gml_Script_live_auto_call_2

############################################################################################


Edit: But I did the same thing of inserting "if (live_enabled) " inside the function and it's now working. I'll try to export.

(3 edits)

Hi hi! As always, awesome asset. The last few days without me changing anything (that I know of) whenever I set #macro live_enabled to 0 in "obj_gmlive"'s create event in order to export my game, I get this error when running the game:

___________________________________________

############################################################################################

ERROR in

action number 1

of Create Event

for object <undefined>:

Error on load

Unable to find function gml_Script_live_auto_call_1

############################################################################################

I reimported the asset and I keep getting the error.  Any tips would be awesome.

PS. I'm using LTS 2022.0.0.12, right now I'm building my game with #macro live_enabled 1 in order to avoid the error on startup.

Hello, hello! There's some weird behavior where, for example, I have a string value that I use as dialogue for a character (which is set using variable definitions) and when a live room reloads the value of the instance gets deleted or disappears and I can't see that string as a dialogue anymore, the same happens to other values assigned with the variable definitions window, like direction.

I wanted to know if this is intended behavior or something that might get fixed in the future.

PS. I love GMLive, thank you!

Awesome! Thank you so much YAL!

(2 edits)

Hi hi! My use case is this: I have a room with instances that get a path assigned as an instance variable in order for them to follow it, I want to be able to modify the path points and see the change applied to the instances when the room reloads. It would be awesome for my workflow because currently I have to compile everytime I want to test the changes.

Thank you, I hope it's possible someday! Cheers.

(1 edit)

Extremely noobie question: objects drawn using the "Draw GUI" event don't seem to be covered by the shader. Any tips? Thanks! 

Edit: Btw, thank you so much for this asset!

Ooh path reloading would be so cool and a tremendous help for my project, I would try doing what you suggest but I think my skills are not up the task yet, heheh. I understand that the situation is very troublesome in Ukraine, I hope you and your family are okay. 

(1 edit)

Wow, it works now! Thank you so much! I also noticed that if I update the path itself with new nodes or different positions it doesn't get updated in the live room, is there a solution for that or am I doing something wrong? I'm using path layers. 

(3 edits)

Hello! I'm using a live room and there's an instance that follows a path, when I update the path speed of the instance using the instance variables this error happens, I wonder if I'm doing something wrong or it's just a limitation of GMLive. Cheers! 

___________________________________________

############################################################################################

FATAL ERROR in Room Creation Code for room rm_live

Variable <unknown_object>.trace(101818, -2147483648) not set before reading it.

 at gml_Script_live_room_loader_add_layer (line 311) -               default:trace("src/live/RoomLoader.hx:397:","Unknown layer type "+gml_std_Std_stringify(l_ql[?"modelName"]));

############################################################################################

gml_Script_live_room_loader_add_layer (line 311)

gml_Script_live_room_loader_run_impl2 (line 329) -               live_room_loader_add_layer(ds_list_find_value(l_lrs,l_lrk));

gml_Script_live_room_start (line 406) -               live_room_loader_run_impl2(l_rm2);

gml_Room_rm_live_Create (line 1) - live_room_start();

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