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John Peppermint

18
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4
Topics
4
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A member registered Mar 30, 2015 · View creator page →

Creator of

Recent community posts

It is coming out on Xbox and Playstation in a couple of months :)

(2 edits)

Awesome! Thank you very much :)

Edit: Ooh, because I've been using the program for so long without closing it, I didn't notice that imported palettes get deleted when quitting. That kinda solves my issue.

Hi again! I was wondering if there's a way to delete palettes? I ended up adding too many of them and it would be very helpful.

And again, awesome software, thanks for sharing it with the community. 

Awesome tool! Thank you!

I'm honored! Thank you so much!

Oooh thank you! I'm glad you enjoyed it!

Thank you !

Okaaay, so the game doesn't crash but when exporting using "#macro live_enabled 0" the game compiles with gmlive-server-alt.exe and zlib.dll in the GMLive folder

(4 edits)

Thank you! I'm now getting this error 😅

___________________________________________

############################################################################################

ERROR in

action number 1

of Create Event

for object <undefined>:

Error on load

Unable to find function gml_Script_live_auto_call_2

############################################################################################


Edit: But I did the same thing of inserting "if (live_enabled) " inside the function and it's now working. I'll try to export.

(3 edits)

Hi hi! As always, awesome asset. The last few days without me changing anything (that I know of) whenever I set #macro live_enabled to 0 in "obj_gmlive"'s create event in order to export my game, I get this error when running the game:

___________________________________________

############################################################################################

ERROR in

action number 1

of Create Event

for object <undefined>:

Error on load

Unable to find function gml_Script_live_auto_call_1

############################################################################################

I reimported the asset and I keep getting the error.  Any tips would be awesome.

PS. I'm using LTS 2022.0.0.12, right now I'm building my game with #macro live_enabled 1 in order to avoid the error on startup.

Hello, hello! There's some weird behavior where, for example, I have a string value that I use as dialogue for a character (which is set using variable definitions) and when a live room reloads the value of the instance gets deleted or disappears and I can't see that string as a dialogue anymore, the same happens to other values assigned with the variable definitions window, like direction.

I wanted to know if this is intended behavior or something that might get fixed in the future.

PS. I love GMLive, thank you!

Awesome! Thank you so much YAL!

(2 edits)

Hi hi! My use case is this: I have a room with instances that get a path assigned as an instance variable in order for them to follow it, I want to be able to modify the path points and see the change applied to the instances when the room reloads. It would be awesome for my workflow because currently I have to compile everytime I want to test the changes.

Thank you, I hope it's possible someday! Cheers.

(1 edit)

Extremely noobie question: objects drawn using the "Draw GUI" event don't seem to be covered by the shader. Any tips? Thanks! 

Edit: Btw, thank you so much for this asset!

Ooh path reloading would be so cool and a tremendous help for my project, I would try doing what you suggest but I think my skills are not up the task yet, heheh. I understand that the situation is very troublesome in Ukraine, I hope you and your family are okay. 

(1 edit)

Wow, it works now! Thank you so much! I also noticed that if I update the path itself with new nodes or different positions it doesn't get updated in the live room, is there a solution for that or am I doing something wrong? I'm using path layers. 

(3 edits)

Hello! I'm using a live room and there's an instance that follows a path, when I update the path speed of the instance using the instance variables this error happens, I wonder if I'm doing something wrong or it's just a limitation of GMLive. Cheers! 

___________________________________________

############################################################################################

FATAL ERROR in Room Creation Code for room rm_live

Variable <unknown_object>.trace(101818, -2147483648) not set before reading it.

 at gml_Script_live_room_loader_add_layer (line 311) -               default:trace("src/live/RoomLoader.hx:397:","Unknown layer type "+gml_std_Std_stringify(l_ql[?"modelName"]));

############################################################################################

gml_Script_live_room_loader_add_layer (line 311)

gml_Script_live_room_loader_run_impl2 (line 329) -               live_room_loader_add_layer(ds_list_find_value(l_lrs,l_lrk));

gml_Script_live_room_start (line 406) -               live_room_loader_run_impl2(l_rm2);

gml_Room_rm_live_Create (line 1) - live_room_start();

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