Hello! this looks awesome, I still remember the old days doing some graphics in DOS using Turbo Pascal.
I try to build in Mac following the instructions, but when I try to build some example I get this error:
➜ dos-like clang source/stranded.c source/dos.c `sdl2-config --libs --cflags` -lGLEW -framework OpenGL -lpthread In file included from source/dos.c:2: In file included from source/dos.h:3432: source/libs/app.h:772:18: fatal error: 'GL/glew.h' file not found #include <GL/glew.h> ^~~~~~~~~~~ 1 error generated.
It looks like glew lib is not found, but I've installed both glew and sdl2 using brew. Has anyone tried this on Mac? maybe should add some missing path? I expected brew to configure the environment to use glew...
thnak you!