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qarlos

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A member registered Dec 15, 2017 · View creator page →

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I fixed this by including a missing path for the GL/glew.h header, so the command used to build is:

clang source/stranded.c source/dos.c `sdl2-config --libs --cflags` -I/opt/homebrew/include -lGLEW -framework OpenGL -lpthread

probably this should be already configured in the environment, and normally it should work without the "-I/opt/homebrew/include" argument.

hope I can find some free time to play with this, the CRT filter out of the box looks awesome :)

Hi Mattias, thank you for your response! If github is building ok on mac, then it is definitely something wrong in my environment. I will check the action, maybe it gives me some hint.

Hello! this looks awesome, I still remember the old days doing some graphics in DOS using Turbo Pascal.

I try to build in Mac following the instructions, but when I try to build some example I get this error:

➜  dos-like clang source/stranded.c source/dos.c `sdl2-config --libs --cflags` -lGLEW -framework OpenGL -lpthread
In file included from source/dos.c:2:
In file included from source/dos.h:3432:
source/libs/app.h:772:18: fatal error: 'GL/glew.h' file not found
        #include <GL/glew.h>
                 ^~~~~~~~~~~
1 error generated.

It looks like glew lib is not found, but I've installed both glew and sdl2 using brew.  Has anyone tried this on Mac? maybe should add some missing path? I expected brew to configure the environment to use glew...

thnak you!

Hello! Just released Kong!, a remake of the Game & Watch game Donkey Kong Jr.

Made this as an exercise to finish a small game using Godot Engine. It is available for Android, Linux, Windows and MacOS X.

Of course, it is free. Hope you like it


https://qarlos.itch.io/kong

This is very nice, graphics and animations are very good. 

I've some suggestions:

There is no way to skip the intro text, and it is very long and slow... not good for impatient people!

When switching to fullscreen pixels are stretched, and it doesn't look so good... I think that integer scaling depending on screen resolution would be good (i.e mine is 1680x1050)

When scrolling there is some tearing, I think that activating VSync would improve it

Anyway, great game!

(1 edit)

Hello, when running the Linux version the following error is shown:

./rfxgen: /lib/x86_64-linux-gnu/libm.so.6: version `GLIBC_2.29' not found (required by ./rfxgen)

I am using Linux Mint 19.1 Cinnamon, 64 bits

Thank you!

PS: Windows version runs perfectly using Wine :)

Very funny game!