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The Block Devlog halfway point

A topic by Eli Haun created Aug 08, 2022 Views: 146 Replies: 5
Viewing posts 1 to 2

So, I have not gotten a LOT done with this.  Personal stuff came up this weekend, so I spent it with the wife.  I have what I did during the workweek, and if you look below you can see a little preview! I decided to go with the 'block' theme, so the entire game will take place in one city block.  I have the interiors of the most rooms/buildings (minus the top left city utility. still need to add art to that).  also have a BASIC story written and am starting to add it in. Most of my time so far has been figuring out how to do the Ysorting and getting the top down perspective working.  Still a good bit to do, but it is a start!


Hey ! It looks great already. What's the concept ?

As of right now, it is kind of like the zelda OoA/OoS trading side mission, where you get items and trade them around.  the shop will have something that the main character wants (Im thinking something like a bus pass to leave the block), so he will have to trade his way up to that item. I'm expecting the whole game to take 5 minuets max, but I am going to have to have a lot of dialogue, which is the one thing that I have no practice with . well, not a LOT of dialogue, just 1-2 sentences before you trade, and a different sentence after you trade.  but it will be a lot of variables

I have a rudimentary menu, but will add the 'current item' to it soon.  Might put a time limit in if it is too easy, since you will miss the bus is you don't get there in time

That's a fine idea !
I hope you'll manage to do what you want.
Which tool are you gonna use for the dialogs ?

I SHOULD be using the yarn editor in engine (I am building in GDevelop), but I don't know if I have time to get it working with such small dimensions, so I, as of right now, plan to just make a 'text layer' and have it switch between sprites that have the text on it.  Each character will have a text sprite, and interacting with them will check the associated veritable (may just have one, and each time you trade it goes up by one integer), and if it is above the number it plays animation 1, and if it is below the number if plays animation 2.  it will be a lot more work that way, but that is the only way I can think to do it in limited time with my limited skillset

Ok ! I don't know this tech so can't really say.
But good luck with that !