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Looking for game feel feedback on a platformer demo

A topic by cornfab created Aug 06, 2022 Views: 272 Replies: 2
Viewing posts 1 to 2

Hi everyone,

I’m trying to nail down movement and platforming feel before iterating on this project. I made a very simple demo of movement with some platforms and have sliders for various variables. If anyone could give me feedback on the game feel and in particular what values work the best for a combat based platforming game that’d be much appreciated :)

https://cornfab.itch.io/platformer-test (password is platforms)

(+1)

You may want to consider if you want to keep the acceleration increase/decrease as it is or if you want to start off at full speed and end at full stop. Some people just want extremely tight controls and not want to deal with momentum nowadays. Generally though, I find that quick acceleration and break are best.

It's hard to give specific values without knowing what the flow of your game will be like. It should be as fast or as ponderous as the kind of experience you want to deliver.

Upon entering contact with any of the platforms mid-jump, I was able to reset the jumping and quadruple(!!) jump.

I liked the touch of the increased gravity on button release. It does remind me of older games I used to play involving hedgehogs and robots.

I didn't understand what coyote time(s) referred to.

Thanks for the detailed feedback!

Coyote time is how long you have after walking off a platform before your jump turns off.