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Reality Incognita (DevLog)

A topic by DireBoarGames created May 10, 2018 Views: 473 Replies: 7
Viewing posts 1 to 8
(2 edits)

To those who haven’t heard of Reality Incognita yet, I am happy to present it!

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Reality Incognita is a first person adventure game, done in a style of old adventure games: with static screens and basic animation, it has both horror and comedy elements, full voiceover, and many comic style cutscenes. 

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 Peri Res has woken up unexpectedly in a place that resembles anything but her daily routine. Upon closer inspection she discovers it’s an eerie space vessel bound for the unknown. Finding out why her current predicament is happening sets out to be our protagonist primary goal. The quest to determine and discover forthcoming events is unfortunately riddled with suspense and many dangers wait. To make matters worse the ship is constantly being sabotaged and her efforts are proving ever more difficult. Time is not on her side as she races to find out why she has been brought to this strange and vast spacefaring vessel.

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 Our story will dabble in humor at times, with many twists and turns that are sure to keep even the most demanding adventures satisfied. Be prepared for a thrilling experience that is sure to keep you guessing with an engaging narrative and tons of surprises. You are going to be on the edge of your seat from start to finish.


Some links:

Website: http://www.direboar.com/

Steam: https://store.steampowered.com/app/604550

Itch.io: https://direboargames.itch.io/reality-incognita-alpha


You can also download the demo on any of those sites!

May 10, 2018:

Those of you, who are already following me for some time, might be wondering, why updating the content of the game from Alpha to Beta takes so long, and if it actually advances. Please be calm, I am deep in the process of development, and so are freelancers helping me, and the Beta is moving towards finalization. Freelancers are doing game content I myself can’t do: graphics, sound effects and voiceover. I am happy to say, that the majority of content is mostly finished, only a few remaining images and voiceover effects remain to be done.

However, all this content is useless, until it is added to the game engine, and the code is adjusted, to make them appear or play in the correct situation. This, sometimes, require some effort, and changing the code that was already prepared before.

What I am doing now? I am sound effects to the game. As I said, this requires slight changing of the code, for example to make item appear in inventory only after the sound of this item picked up is played. This isn’t hard, but somewhat time consuming.

What I was doing before adding sounds, and what I’ll continue once I am finished with them: the basic check of all game rooms and objects. This is also called “Sanity Test”, the very first and basic check of everything. During this stage, I check that all game objects work as they should, that sounds and voices are played in the right moment, and that there are no bugs that crash the game. Of course, there will be more checks, more thorough, with finding and fixing smaller bugs, but this is the start.

 

I really hope to release the game in two month. That will be still not final part, but the Beta, with about half of the planned content for final version.

And a few images that were finished lately:




May 12, 2018: Today I was working mostly with sounds and voiceover files. It took some effort, but now the majority of those files are attached to the source code, and play in the correct situation. It required changing some parts of the existing code, and some voice lines were found missing, but the majority of sounds and voiceovers are finished. I plan to finalize remaining sounds in this week. Also, I am now adjusting the size and positions of all inventory items to all available resolutions. I hope to finish it in this week as well.

May 24, 2018: For a last few days, I've been doing Sanity Tests for remaining rooms. The majority of game rooms is ready, their objects work as due, so does saving and loading. I was a little surprised, that for some specific parts I didn't have code made in advance. So, I also had to write some more code, for a few rooms. Now, the majority work as due. Only a few rooms remain, those which don't have images ready yet.

Also, I am trying to improve the code itself, to make the game consume less RAM. I think I have a few good solutions, and will try to check my ideas in coming days. You will probably be surprised, that I had little knowledge of C# when I started the development of Reality Incognita. But since then, I learned a lot, and am trying to optimize the old code whenever I can.

June 4, 2018: For a few last days, I've working a lot with the code. I wanted to reduce memory usage, and also I encountered quite a painful bug with sounds. It took quite an effort, but now I am happy to say, that I fixed all major critical bugs, and also greatly reduced RAM consumption. How much? I lowered it from about 1.5GB RAM to just about 400 RAM. I continue searching for ways to reduce it even more, but I think that what I did is a nice result on it's own. Want to know what I did exactly? Remember, last time I said, that I barely knew anything, when I started. So, by then, I made the majority of changes with images and buttons manually, each element on it's own. I used excel to copy-paste same values, but still each element was being called manually. Now, I found a way to reduce all this code to just a few "foreach" loops. The result is great - not only it reduced RAM usage, but it also no longer requires hard and monotonous work from my side! I keep searching to improve even more.

What else can be said? Freelancers I hire do their best to finish the last images and videos. I hope to finish soon.

June 18, 2018:

Since the last update, I was working hard with code optimization. I changed the code almost for everything, and reduced the RAM usage to between 200 and 300. I also fully changed the code for conversation - the earlier way was too hard for myself to check thoroughly. Now, it is optimized together with everything else. Now, I can say, that the optimization is finished, and I can finally go back to checking rooms. I expect, that when I finish sanity tests, I can start actually play through the game, to find other bugs, not detected with first check.

News about Reality incognita!

Hello all those who follow me, who played Alpha, and who wishlisted my game!

I finally transfered all the content and the engine to Unity.

A professional beta tester is now checking Beta build for possible bugs.
And my artist is now making last remaining cutscenes.

So, I will dare to say, that the Beta is almost ready!

It will still not have all game content, but it has way much more then Alpha, about a half of a full game. It is no longer divided to non-connected chapters, but plays as an adventure game should play, from the beginning to it's end.

As soon as beta is released, the price will go up to 5$, so if you want to buy it cheaper, you still have a chance