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Rates/settings questions

A topic by levenimc created Apr 27, 2016 Views: 3,075 Replies: 2
Viewing posts 1 to 3

Hey man, first of all, once again, fantastic work, and thanks for all that you do. Great sim.

Would it be possible to get the ability to increase the rates above what the max option is in the sim right now?

I have been using your simulator for quite a while to learn to fly my quad FPV/Acro, but I've gotten to the point where my rates on my quad exceed the fastest option in FPV freerider by a fair bit. In "Liftoff" (an early access sim on Steam) I find that it's about right if I choose 1200°/sec rotation, which I thought might translate to 12.0 in FPV Freerider, but it doesn't seem to match.

I prefer your sim over Liftoff by a long shot tho, as Liftoff's gravity is FAR from realistic, and while you can do a lot more for quad setup in that game, there is far less for actual environmental/physics customization--so FPV Freerider feels far more realistic.

On OS X I discovered ~/Library/Preferences/unity.Freeride.Freerider.plist which had all sorts of settings in it, and I was actually able to manually give myself windowed mode with a lower resolution (not a great GPU on my Mac), but changing the rate from say 1200 to 1800 in that plist didn't seem to have the intended effects. Not sure if there's a similar file on Windows, I haven't dug in yet...

Anyways, any method for increasing the rates beyond what they are now--no matter how "hacky" it may be, would be much appreciated.

Here's a video of my flying for reference. Nothing spectacular, but you can see the rates.

Side note, I just realized that roll/pitch rate seems to be tied to mass, which makes sense, but I dropped mass to .3 (which is probably pretty close to my quad's 300 grams AUW anyways) and then dropped throttle down to make my hover point around 35% like it is IRL, and the rates seem ALMOST fast enough for me.

Once again, awesome work.

Developer

Thank you! Ok, I 'm adding the suggestion for extra high rates on my list.

As you have already found out, the pitch/roll rate is indeed tied to mass exactly as you describe - a lower mass makes the quad pitch/roll faster.

Nice flying!