Bug Fixes
- Fixed an issue where an NPC’s behavior would be incorrectly overwritten with the default behavior settings and the idle animation would not be triggered when using the “Set Entity Model” function.
- Fixed an issue where input would continue to be sent to the Map Editor viewport after using the “G” hotkey to open the “Add to Group” dialog. A “g” will also no longer be typed into the “Group Name” field when using the hotkey to open the dialog.