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RPG in a Box

Bring your stories and ideas to life! · By Justin Arnold

Announcements

192
Topics
Note: only moderators are allowed to create new topics, but anyone can reply.
192 topics · Next page
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UPDATE: The Discord server is now open to everyone! https://discord.gg/zXqqqPj I look forward to seeing you there! :) He...
started by Justin Arnold Feb 11, 2017
5 replies
589 views
Changes Additional updates to the project export functionality in preparation for v0.5 (credits data and translation fil...
started by Justin Arnold Mar 05, 2019
244 views
No replies yet
Changes Additional updates to the project export functionality in preparation for v0.5
started by Justin Arnold Feb 22, 2019
238 views
No replies yet
New Features Added a button to the Model Properties panel for hiding the top section (as a workaround for the Light Sour...
started by Justin Arnold Oct 06, 2018
105 views
No replies yet
Bug Fixes Fixed an issue where using double quotes in an item name and then specifying that item as loot for an enemy wo...
started by Justin Arnold Jul 05, 2018
2 replies
178 views
New Features “Add Item To Container” scripting function: Adds an item to the specified container within the current...
started by Justin Arnold Jun 22, 2018
104 views
No replies yet
Changes In addition to movement speed, the player’s walk animation speed will now also be affected by a tile’s speed...
started by Justin Arnold Jun 21, 2018
117 views
No replies yet
Changes Resources are now sorted case-insensitively in the Game Explorer and tile collision override dropdown. Added Ned...
started by Justin Arnold Jun 19, 2018
117 views
No replies yet
New Features Added support for “While” loops to the visual script editor. A “While” loop repeatedly executes a s...
started by Justin Arnold Jun 12, 2018
94 views
No replies yet
Bug Fixes Fixed an issue where an NPC’s behavior would be incorrectly overwritten with the default behavior settings a...
started by Justin Arnold May 02, 2018
90 views
No replies yet
New Features Add initial support for keyboard movement (WASD and arrow keys) to the top-down camera mode. Bug Fixes Fixe...
started by Justin Arnold Apr 23, 2018
95 views
No replies yet
New Features Added a “Frame Length Multiplier” setting to the Voxel Editor. This allows you to adjust the amount of...
started by Justin Arnold Apr 22, 2018
85 views
No replies yet
Bug Fixes Fixed a few issues where NPCs would potentially reappear when they shouldn’t after being hidden with the “...
started by Justin Arnold Apr 20, 2018
82 views
No replies yet
New Features Added an informational box to the lower left corner of the Map Editor that displays the camera’s current...
started by Justin Arnold Apr 17, 2018
75 views
No replies yet
Changes Tooltips for groups in the Map Properties panel will now display a count for the number of entities contained in...
started by Justin Arnold Apr 06, 2018
82 views
No replies yet
Changes Standard game camera’s height will now be automatically adjusted according to the player’s vertical position...
started by Justin Arnold Apr 04, 2018
84 views
No replies yet
New Features Added a “Manage Groups” option to the Map Editor’s context menu (Grouping sub-menu) when right-clicki...
started by Justin Arnold Mar 30, 2018
82 views
No replies yet
Bug Fixes Fixed an issue with the “Hide Group” function where a hidden group would become visible again after the pl...
started by Justin Arnold Mar 25, 2018
86 views
No replies yet
New Features Added “Hide Group” and “Show Group” scripting functions. hide_group("group_name") show_group("group...
started by Justin Arnold Mar 24, 2018
73 views
No replies yet
New Features Added a “Collapse” button allowing the right-hand panel to be collapsed, giving more editor space when...
started by Justin Arnold Mar 06, 2018
2 replies
123 views
Changes Modified the Map Editor toolbar so the buttons will wrap to a second row and better accommodate lower resolution...
started by Justin Arnold Mar 02, 2018
81 views
No replies yet