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Before developing a FPH

A topic by hadjer.dev created Jul 17, 2022 Views: 282
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#1

this article is about what you should take care about before developing any game types . 

ok so these are something you have to prepare first :

  1. Your GDD
  2. Your teamwork
  3. finance issues

a GDD (Game Design Document )is a piece of paper that organizes every single detail in your project , so that your development process would be much clean and predictable , am not gonna explain everything in the GDD but here is the main steps a developer must mention in this document :

  • target platform/s 
  • tech stack
  • audience age and location
  • Game Concept
  • main characters 
  • Gameplay and mechanics 
  • Diagram everything 
  • Used asset links
  • UI & sound 
  • monetization 

The one who is making you a GDD must be a developer or at least someone who has a little bit of experience in Game Dev in general so they can provide you exactly what your game must include .

Back To our FPH tutorial :

So I prepared a GDD my own to my game (Let me know if you want me to share it with you guys ) and I started making some handmade sketches  I've chosen the following asset to start with:

I may add new GameObjects with time these are just something to start with at the moment  

So the Game story is based in a graveyard where the player has to find the key to open the door to release himself , and in order to get the key , the player has to fight all the enemies, pass the portal ,find the key then open the door to get out.

It's a multiplayer game where friends hanging out together in a graveyard is something fun and scary this takes me to explain an other point in the game dev process which is what is the feeling that you as a developer want the player to experience throughout your game. To me , I want them to experience fear with their friends (funny but scary).

  

That's all about today , feel free to discuss my ideas and any suggestions are so welcome and stay tuned for the next episodes