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Reflective surfaces appear pink and blue Locked

A topic by Nikkolai Davenport created Apr 28, 2018 Views: 149 Replies: 5
This topic was locked by Nikkolai Davenport May 07, 2018

Bug fixed in v0.1.1. Closing issue.

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(1 edit)

Reflective surfaces appear discolored, pink with blue banding -- most notably with water and rocks.

Game Version: 0.1.0 win-64

Operating System: Windows 10 64-bit

Video Card: ATI Mobility Radeon HD 4670

Driver Version: v8.970.100.9001

Driver Date: Jan 13, 2015

Issue may be due to reflection probe compression.

Setting to Uncompressed did not resolve the issue.

(1 edit)

This appears to be a driver issue, specific to the hardware and driver version listed in the report. Which may not fully support DirectX 11.

Was able to resolve the issue by forcing the use of OpenGL Core, but not without causing new issues. Continuing to research a solution.

(2 edits)

This is a hardware / graphics API issue. 

  • Version 0.1.0 only supports DirectX 11. 
  • The ATI Mobility Radeon HD 4670 card does not support DirectX 11, or OpenGL 4.1 or newer.

With added support for OpenGL Core, I was able to resolve the issue with reflections, but the tree shader doesn't have a suitable fallback. Which resulted in them being drawn with an unlit white texture. This issue does not occur when using OpenGL 4.1 or newer.

In addition to adding OpenGL Core in the next release, support for DirectX 12 will be added as well.


Fixed in release v0.1.1. 

Game now defaults to using OpenGL Core when DirectX 11 is not supported by system hardware.

Please see the release notes for more info.

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