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(1 edit)

This appears to be a driver issue, specific to the hardware and driver version listed in the report. Which may not fully support DirectX 11.

Was able to resolve the issue by forcing the use of OpenGL Core, but not without causing new issues. Continuing to research a solution.

(2 edits)

This is a hardware / graphics API issue. 

  • Version 0.1.0 only supports DirectX 11. 
  • The ATI Mobility Radeon HD 4670 card does not support DirectX 11, or OpenGL 4.1 or newer.

With added support for OpenGL Core, I was able to resolve the issue with reflections, but the tree shader doesn't have a suitable fallback. Which resulted in them being drawn with an unlit white texture. This issue does not occur when using OpenGL 4.1 or newer.

In addition to adding OpenGL Core in the next release, support for DirectX 12 will be added as well.