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Strive for Power

Fantasy Slave Management/RPG Erotic Game · By Strive4Power

KMK's Mod

A topic by YueKMK created Jun 25, 2022 Views: 33,466 Replies: 48
Viewing posts 1 to 27
(11 edits) (+10)(-1)

Hello everyone, YaeKMK here.

Hello, today I am editing a post and I describe what my colleagues from the group did when I could not take care of the project (I currently have about 20 percent of what they prepared but it will change).

  • First of all, the photo engine that is currently added to the test version will change, many things have been improved and will be in the final version as soon as I work with it.
  • Secondly, we are currently checking the linux port and the macOS port is being created thanks to a group of people who saw my last answer.
  • Currently, there are 6 explicit statistics in the game, that is:
    • Force
    • Speed
    • Defense
    • Magic attack
    • Magic Defense
    • Life energy
    • But depending on the character class, he will get from one to four additional stats.
  • We changed the idea of generating maps and added more villages. There are currently ten villages on the map and you can get different items in each one.
    • There are 4 hidden villages added that each player will have to find (and contain items for taming certain species of monsters.)
  • Alchemy has been largely changed as they have received complaints from testers that it is too complicated.
  • We've added crafting items with different item levels:
    • Failed (All stats are negative)
    • Fit (One stat is lowered by 2)
    • Normal (Statistics match the item description)
    • Advanced (All stats are increased by 2)
    • Legendary (All stats are increased by 15)
    • Mythic (All Stats are increased by 30) (only to be found on a special quest)
  • Currently, 32 items to be crafted and 42 items to be found in shops have been added to the game in addition to these items, there are also items that can be found by the race, each race has from six to ten items added.
  • Currently, there are 72 classes that can be obtained, all of them have special requirements, e.g.
    • Race
    • Minimum strength
    • and so on
  • Of course, the rule of one class per slave remains, but we followed the recommendations of the testers and added the option to change the class, of course, if the class has a limit for a given statistic, e.g.
    • a maximum of 90 Defense while in the new class there is a limit of up to 30 Defense will be returned as points.
  • New ways to earn from finding treasures to collecting by working for different guilds.
  • The upgrade system of the villa has been changed to a system for placing furniture and other additions in empty rooms that can be purchased in the city hall. (The maximum number of rooms has been changed to 50 due to race needs.)
  • We changed the name of Trails to Attributes to change the matchmaking system a bit and added 142 different attributes that can literally make the entire character balance after getting a negative attribute due to fear or disobedience (we'll see how testers react to this after it's added).
  • Various races have been added that can only be acquired by pregnancy.
  • Actually, some slaves may refuse intercourse despite permission, a period of greater ovulation has been added (of course, this does not change the fact that you can get pregnant at any time, but during ovulation it is, for example, 90% and during normal time it is 25%).
  • Items to replace magic collars have been added that do not fit me well with such a developed concept and are currently replacing them:
    • Chastity belt (the person cannot masturbate during use)
    • Additional training tools (yes, we have a person who is in BDSM and has come up with the concept of the rest herself, so I do not reveal the details because even I cannot read it).
  • Character stats have been added in addition to the spell it was originally expanded to:
    • Beautiful
    • Submissive
    • Obedience
    • Loyalty (this is how you will understand two different stats during the game)
    • Safety
    • and 3 statistics that I do not reveal.
  • (a thing proposed by a person from the community that we took as a tester of a closed Alpha) So we split Futa into Futa and Dickgirl (Dickgirl - a girl who has a penis but no eggs and therefore cannot fertilize someone else)
  • An extensive story that has been changed to a more extensive map.

With the same mechanics that can be revealed this

"Low animations" - CoalKMK and SecondKMK

"Random Dates" - YueKMK

"Multilayered images" - The whole KMK team

"Random Portrait" - YueKMK and GFR-Grafik

"System of saturation and balanced eating" - CoalKMK

and many others that are to be a surprise at the beginning of the adventure with the mod.

Thanks very much to the port team, especially with the linux version, because I don't think I could get it myself (I'll add the team name as soon as they finally decide).

As soon as I finish them, the tools will appear in the days, but the mod itself, or rather the game, because we will put it in .rar as soon as I review their work and find out what is suitable and what is not.

Currently, the game is on the Godot 3.5 engine and weighs 3.2Gb before packaging, but I will tell you how much it will brew afterwards when everything is ready.

Thank you for your attention.

Hello, here's my second post-covid update on the forum, I have currently checked and implemented 90% of what the rest of the group came up with, from some smaller changes to changes to the entire mechanics, I am just working on the last corrections of what I have reviewed and there are 7 new mechanics with them, new races and classes have come along with them. what has happened some graphics currently with the whole file I have 4.7GB the ports are already playable beta 0.8 and are checked by people who help us with this project, I hope that within a month we will finish the basic version and we will release some balance loads and additional content to our mod, I am sorry for how it was prolonged in time, but I want to release something that will change the game a lot, not like mods that only add something along the way, I expanded the plot itself and you currently have 58-66 hours of the plot itself, but you can change a lot in your own world, you can even take over the power in the village, many things have also been repaired, e.g. as I wrote in the last post the game was in version 0.5.2 Beta Fix, i.e. the version that had only the bugs corrected from what I wrote, but now we are entering version 0.8.1 Beta and the version that I will definitely throw is version 1.0 which will not have bugs.

In addition, I will say that there are currently 15 mechanics that have been added and over 100 classes.

I just hope that you will like the mod and that it will not be overdone.

Thank you for today's attention and I hope to see you shortly at the premiere of our mod.

YueKMK





The KMK team

Hey ! is it possible to connect with you guys. I have made several changes in the game. 

i have added several location in the map. (around 15)

also i have increased a hobby. e.g , servitude - i have added "special" - which allows the start slave to have +1 in all stats.  Moreover i have unlocked all the races.  

and i have added two new characters in the character gallery - tia and zephyr - both of them are characters from original game. - tia will have new emily sprite , i have replaced the spirte of emily to old emily. and zephyr is basically the characters that gives tutorials.  

oh and in addition to that i had made several smaller changes like adding new items . allowing rare items to be available in the market and speeding up tisha and em ily sidequest. now it is finished in a span of two- three days. an i have increased the party carrying capicity ,. You can carry as many party members as you want. Out of which 6 will be visible in the outside overlay and seven will be visible in combat one. 

We are currently checking everything that we can implement without increasing the requirements, so I do not promise anything except what we write on the info and porting and changing a little mechanics from Conquest.

I'm sorry I didn't reply but I didn't have time yesterday.

New update on info.

New update on info.

And just from tomorrow there will be no daily update because we don't have any more things started and I am writing right away that we started the mod a month ago and we started publishing information as we decided that this mod will work for sure.

(1 edit)

Hey, just saw this mod and I feel like it's pretty ambitious and very interesting. By any chance, do you have screenshots of the intended improvements (Like the added items and stuff)? In particular, I'm interested in the animations as that will be the first of its kind in S4P. 

(1 edit) (+1)

If we continue to work at this pace, then I think we will be able to start the open beta in a month and I will not publish the screenshots because this is what the graphic designer wanted because he has some unfinished business with Bill Bili Comics.

I have a small update in his topic that he has a contract with Bili Bili Comics still not terminated for 2 weeks, so in two weeks, when it ends, then I will put new screens with gui with a few portraits and show what will be the pattern of fights that have changed a lot and the rest only in the beta.

And when it comes to animation, due to the fact that this engine is to some extent similar to clickteam, we only took a lot of pictures with normal resolution, i.e. 480p and automatic pixel filling at higher resolutions and we made a trigger that releases photos adjusted in a certain way to make the animation appear which will not harm the engine but will be fairly smooth, a similar project we did at Clickteam but that's another story.

New update on info.

Hello, I am the semi-official bug-fixer for Strive for Power. It's been a few months since I was last actively working on Strive, but before the end of the year I'd like to add some more fixes and upgrade my mod (https://itch.io/t/1167355/bugfix-for-10d-v6b) to being the next version of the game. I am interested in looking at any fixes or improvements in your mod to see if there are good matches for permanently including in the game. I have also considered upgrading the Godot version and would be interested in hearing about new versions that have good compatibly with Strive.


While I am intrigued by your enthusiasm, I find many reasons for concern. 

I feel that it is inappropriate to have duplicate posts for both Strive for Power and Strive: Conquest as these games are quite different from each other and no mod can be compatible with both games. They do not share the same modding system, file structure, nor game mechanics. It is okay to mod both games at the same time and to add the same features to both, but I believe they should be addressed separately.

(after installing the mod, a request for network permissions will be made in the folder to download and replace files automatically.)

Downloading a mod for a single player game that will download additional files seems unnecessarily complicated and potentially dangerous. I advise you to simply include the new executable and all other files in the mod download. Though Strive supports Windows, MacOS, and Linux, please note that we have not yet established a reliable way for MacOS users to play any mod that uses code from any version of Godot after 3.1.2.

After completing development to 1.0, our modding tools will also be released,

Strive does not require special tools for modding. In most cases a decent text editor is sufficient for modding, though the Godot editor is quite useful when working on the GUI. Thus I do not understand the need to have a special set of tools nor to hide them.

We have added the option to select Dickgirl and Futa.
(Dickgirl - the girl with a penis)
(Futa - girl with penis and (balls of steel - the binding of isaac)).

Futa already exists in both games. I am uncertain of your intended mechanics for Dickgirl as Futa can either have balls or not.

Of course, if Strive4Power doesn't want us to do this project please just write us on a private message.

Currently, the general position has been to wait and see what you make, as modding Strive is encouraged. I currently see no issues with the addition of images, quests, stories, classes, sexes, and animation, but I do not speak on behalf of Maverik. If there are issues then I hope you will be open to discussing resolutions.



I understand that English is not your primary language so I'd like to seek clarification of some points.

A large package of articles that we will do ourselves

I believe that you mean images, portraits, or art as "articles" would found in a newspaper, magazine, or blog rather than in a package for Strive.

We will greatly increase the optimization (it's not about a problem with the code from the creator, but about the engine itself, which, despite being in some way adapted, is very unstable and lacks fluidity, which we already have ready, and the only thing that will have to be to replace the files in the folder,

Strive only has one engine, Godot; however, the latter part of your statement sounds more like you are changing Strive's code than Godot's code as you mention multiple files rather than the executable, which contains the entire engine. Strive can roughly be split into local and global code; I assume your optimizations involve the files for the global code, but it would be nice if you could clarify that.

@ strave4power

You seem to get Maverik's username(Strive4Power) wrong more often than not.

We have added 100 unique trails for male and female characters with 4 variants.
We have added 72 Unique Trails that can be of different races (Only available by catch or inherit.)

"Trails" are things you follow or travel. There is no context here, did you mean "traits" or something else?

Update 0.3

This section is the disastrous collision of at least 4 sentences. It could use some better grammar and punctuation. Unless this topic is merely here to hype for a new mod topic, it would be better if the updates were in separate posts and the first post contained only the simple updated summary of the mod.

(1 edit)

this is how I will answer one by one, because what did you write a little about it? Firstly, I know your and AricTriton mods, because of your mods, we decided that we will create ours.

Mod as I said, but maybe I shouldn't call it a modem anymore because we have changed a bit too much and the gameplay itself is also different from heaven and earth because the package itself (Rar with the highest compression) without portraits weighs 1.2Gb and is therefore larger than the base but we do all the mechanics separately on the basis of C ++ and only after we finish it, only then we implement it as part of the Godot engine and not as part of the game, so we do not have to worry too much about any shortcomings with porting to a new engine because if something does not match we just overwrite the engine, not the game, that's why we will finally port to version 3.5 because it allows for a larger implementation of C ++ when it comes to the port itself, at the beginning it will take us 2 weeks to version 3.3 but at the beginning, i.e. almost two months earlier, but now the port from 3.3 for 3.5 it takes us 3 days, so I didn't answer for so long.

When it comes to making one mod for 2 games, because we abandoned this idea, we do not have to limit ourselves to using a few solutions from C #, that's why we will add a room creation system and not only make it difficult to improve because the concept of such improvement itself does not suit us, we have created a system for inserting on the main layer appropriately created objects, such as beds, torture devices and other "toys".

And our enthusiasm comes from the fact that we have such a complimented team that we are not afraid to think without a concept, even 3 people from our group have already made a game with similar mechanics only on clickteam, well, it is not the same engine but uses many of the same solutions that are in their favor, for example, the "Low Animation" system itself was created under Clickteam by them, although their games have not been on itch.io for 2 years, but because they have much more constipation than I, I could even entrust them to them all the fashion.

And one more thing, the mod itself was to be somewhat different for both because the code was divided into Power and Conquest thanks to the C # language solution.

Initially, we thought, but it would discourage players due to the difficulty of installation and possible errors, that's why we created this solution and the danger will always be even if I put it in normally, you can in 15 parts, for example, give a Trojan in the files that will work after launching, I do not know if anyone remembers but 3 years ago there was such a game on steam, well, it is true that then there was such a flood because of Greenlight that they just did not check.

We also did the modification system from scratch, to get rid of it, we are currently checking with a friend who has mac polizing computers for any stupid bugs, although it takes more resources than with windows or linux, but it works and for 2 days there is not a single error yet.

Yes, but many people also do not know the engine well enough to take on even simple mods, so we immediately do something that will allow you to use our additions in the engine such as: "Low Animation" and "Random Date System" and others to make it easy on the basis of portrait and full body animation, we even added a self-made tutorial to Godot so that a person who wants to learn will just use the easy-to-learn method, there will also be a C ++ section in Godot to expand the engine a little behind the scenes so that the Godot company itself can do a bit learn from modders as it was with ClickTeam and the fungame from Five Nights at Freddy's we think we can get something like that as a community.

With the futa mechanic and Dickgirl it's just that one of the testers I picked from the community said he prefers to have a choice so we added this with the slider as he wanted.

Of course, that's why we added this point so that it would not be impossible to say that we are not open to discussion (of course I will not check the forum every day because we put a lot of work into mods, so as I mentioned I did not answer you right away).

This is about the overall graphic design, because as I said, we rewrote everything from scratch to the new engine, so we refreshed everything from the basic full body, portraits, but also made all the places from the beginning because we want them to match the style.

it's not like that on newer versions there are more engine files because there are exactly 21 files and what's in the above part and the global code itself, I will say that basically it is worse spagetti than team fortress 2.

Here is the moment, I was all to fuck up because 3 years ago it was possible to ping community creators in this way, I did not know that it does not work anymore.

I have already noticed that the T9 in my phone has changed me from "traits" to "Trails" because I usually write the information with a cold beer after work.

And the post itself will be edited maybe tomorrow because I don't have the strength after work and from tomorrow I have a week off.

I just did not add that it weighs so much because the engine bases are already in fashion for each system and the only thing that will be downloaded is the internal Godot environment, which is very different than from the current version.

Hello and welcome to a better edited post.

The first post is definitely much better written and easier to understand.

Though it leaves me somewhat curious as to why you guys are attempting a mod rather than starting a separate game. I understand that a full game is a large task and that there are still many parts of the original game that you have not changed, but your presently stated goals already have a very aggressive scope.

(1 edit)

I'm joining the question... me too wondering why you guys creating a mod  instead of your own game?

(1 edit)

We've tried our own game before, but on clickteam it had very similar mechanics only it was graphically more complex but somehow it did not go too well and in the community we had maybe 10-15 people who were active and we do not care that the game is ours and that the community had a good time.

All in all, I'm curious if anyone from our game went strive and if anyone remembers the game that was withdrawn a few years ago. :D

(+1)

What was your game called?

In my opinion I like the first Strive game better than the second. There is just something about the second that does not sit well with me, and feels kind of empty. I know the game isn't finished, but when I played the first Strive it wasn't either. Though at the end of the first game it left a bit of a hole. I felt there could have been so much more to it, and so much to expand upon. Though with Strive conquest taking you all the way from left field to the parking lot of the fast food joit across town as far as story goes. That was a bit of a shock. IDK if a little effort was made to give a little more polish to the game, or maybe writing to catch the player. Still I am glad to see someone trying to revive the original Strive. Please do us die hard fans of the original game a favor, and put some image packs in with the mod. That was a bit lazy on the original creator I might add. Looking at the blank images left the game flat. Now I do agree with ARC on one point. What you laid out as a summery seemed just like a whole new game all together. Taking a rework to a whole new level. Not that I mind, but it gets very close to legal disputes. Still can't wait until your beta hits the streets.

(+1)

Screenshots from the game will appear after we finish the bugfix on engine 3.5 because it allowed us a better setting, so they have not appeared yet.

Apart from this thread, I have the same feeling about Strive Conquest, so I decided that we will end the Conquest version and we will start seriously with Power.

As for the percentage of what we did, I think we already have over 50%.

There are a few mechanics that we want to refine and rethink how we will publish it, because because it contains so many changes, we can not make it easy to install mod and ankmairdor says that it is better not to throw it as a mod that will overwrite files, so we have a dilemma because of the mechanics that we made are compatible with 3.5 but not with the earlier ones.

And if we throw the whole game, not everyone will be tempted to download 7.1 Gb, of which 6 are the same graphics.

Here is an idea to make it easier for the player to download, install, and play. Prepackage the mod+game already modded and ready to play in a zip. This saves from having the player to mod it themselves, and run the risk of running into issues. Then include inside the zip links to the image packs to be used with the mod. This will allow the player to pick and choose which they wish to download. This will allow you to lower the initial file size. Mind you most players are not entirely scared of downloading 6 or 7 gigs for something they wish to play. This also depends on if the site the download is uploaded is clean and easy to use. Ex mega, google, etc. Just some suggestions to give you more options. Personally I would rather just download the whole thing in one go, and get to playing as quickly as possible. So looking forward to the end result.

Quick question if I may ask. Is there any way you could post maybe a timeline. Something to give us an idea on progress, milestones, and estimated time of release. I am not asking you to set a deadline, and then maybe run into trouble and not be able to meet it. Just asking for a ballpark time frame so we have an idea of when to possibly expect the mod/game to drop. Also maybe some progress updates couldn't hurt. I know that Patreon has been giving creators, and subscribers a bit of an issue lately. Ever thought about using some kind of social media to gather your fans together in one place, and have a place to post things about the mod? Just a couple thoughts to maybe help things along. Also do you have a name for your mod/game yet? Something we can call it, or search for if you stop updating here.

(+2)

when will the release of this mod be approximately?

This mod sounds crazy but im excited to play it, best of luck.

(1 edit)

I am really excited about this mod, it sounds quite interesting. While the cut Linux support is quite unfortunate, I hope it will run via proton or at least reasonably well in a virtual machine.  Please keep updating your post, it would be interesting to follow your progress.

we are currently working on a port for linux and mac, but if it will be, I do not know, I am the only one who can do something under this account, so I do not promise anything that a separate version will come out, but if not, at least I will provide a program that will emulate windows and will work with the game.

Hi, I have a quick question, is this mod out yet? If it is, where can I get it? If not, I am very excited hope I can play it asap!^_^

I'm sorry I was going through covid and I couldn't act in this respect, I barely had the strength to go to work for the last month but I'm coming back and will continue the whole project.

(+1)

New update on info.

(+1)

New update on info

You keep posting new update on info, but never posting the info. Is the info in another location we are not aware of?

He doesn't really follow the common approach of core information in the first post and updates in small posts. It seems to be appended on to the first post.

New update on info.

Is the save editor still in development?

(+1)

all tools will be made public after they have been checked by the developers of the engine, since we sent them to them a month ago, I think it will be soon uploaded in the post.

Is there a post link for the mod?

i have a question, i don't know if you can answer it. You say something like "Multilayered images" this is something like the "body - nude - pregnat" that Aric's Expansion Rebred uses? i really want to have more mods that use that part of the Arics mod.

Well. how to download this mod?

(+1)

So far there is no download link for it. I think they will post it when they are done with the mod.

(+3)

Is there any kind of ETA as to when the mod will be completed? So looking forward to playing it.

(+1)

Is there any update on the progress of the development? :)

(+3)

Are you still working on the mod? I know I speak for the majority of us out here, but can we at least get some kind of update. Maybe like a ballpark ETA on the mods release. Your last post showed you were near completion, and that was like two months ago.

(+1)(-1)

Looks like this was al an elaborate hoax. Should have known from the start when there was no kind of proof shown as to progress. Things like previews, screen shots, and the like. Good thing no one paid money to back him in this scam. or at least I hope no one did. Well it has been a not so fun disappointing ride to end up with nothing in the end. I bet this is what happened with his first game which is why he did not say what the name was. He pumped up a bunch of people, took their money, and then bailed when the questions got to much. Well I am thankful this scam did not cost me anything. Sad though. I was so looking forward to the revamping of a great game. So wanted to see it expanded upon. Ah well hope in one hand, and shit in the other. See which fills up first.

this project die?

It was never alive. The whole thing was a hoax.

I'm still confused by this btw. What's even to gain from doing this? There's no link to patreon, paypal or any other payment service from what I can see so money isn't the goal here. Just hype people up and what? Vanish to piss people off?

More than likely, they've just abandoned the project and haven't bothered to say anything about it

ok i ve seen a lot of discussion about the mod, but i didnt found any link to download it, please help me

It was never released so there is nothing to download.