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Teensy tiny worlds...

A topic by chris_camacho created Apr 19, 2016 Views: 395 Replies: 12
Viewing posts 1 to 10
(Edited 1 time)

Its not like it would take lots of extra memory or even design time...

just make the area (at least) 4 times larger and plonk down a few dozen extra trees...

a very simple object placer would be nice

1/ select height field.(possibly from image)
2/ select prefab model (park bench / tree / race gate etc)
3/ select X,Z ground coordinate, app places it on ground (Y)
4/ if not finished goto step 2


Thanks for the suggestion! Writing it down on my long list.

I'd have bigger maps as a priority! anyone playing a demo could be quickly put off by the size of the worlds, and implementing larger should take very little time....


Yes, it is a priority.

If not in horizontal dimensions, at least raising the maximum altitude quite a bit would be really nice:)


Yes, it will be more appropriate to raise the maximum altitude limit on a map with big horizontal dimensions too. (Since small maps of course tend to not look good from high up).

May I also suggest a map something like an office park? or that has a tall building/tower?

https://www.youtube.com/watch?v=Parubk_HUj8 this....


Thanks for the suggestion, that would be very nice to have for sure. Something along those lines in on my wishlist as well, we'll see...

can you import blender models? I could knock up a prototype if you wanted

Well, I have been experimenting a bit with importing blender models. I actually made the quad model in blender. However it was a lot of hassle, had to spend a lot of time before getting it right. (I actually never could get the blender textures right). So, while I appreciate the offer I don't feel like going down that route again, at least not now. I expect a lot of more problems would appear when importing several models/a whole scene....)

once I have everything textured I can export to a wide range of formats also happy to provide you full copyright ownership in order to improve this app, which I feel has great potential!


It would be interesting to see it or any other samples of your earlier work.