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Heavy Space Retro

A topic by LucaPixel created Apr 18, 2018 Views: 345
Viewing posts 1 to 1

The game is a classic space shooter, vertical, with enemies to destroy and different modes that need to be implemented.

The models of the spaceships were designed with asesprite, all with infinite patience, but with the result of having a classic 2d space shooter, with new graphics. New sound effects, in short, a classic, but different from the previous because as missions at least the future ones go to diversify always and make the game, always different, thanks to frequent updates from the creator of the game.


* For me to interact with users, and make them partakers of my game is the most important part

* The game for now is composed of 6 levels that are ready to be played, below I leave the part concerning the last update performed, there are really many novelties.

*The game is in broswer format, HTML5 so you do not have to download anything.


The most important passage of these 2 patches is that the ship can move both forward and backward.

In addition to this the mother ship was, recreated  completely with a new model, colors very different from the previous one, 

Here I leave some models in pixel art style released in game-size original.

        

The game screen, looks this way



The progress is also saved directly saved on YouTube, with relative translation under each video: 


Patch 010 Patches

*Because of a really slow loading the game was patched without the background music, I'm trying to fix it.

- Inserted background music on the home page

 - Inserted the music on the page instructions

 - Changed the instructions page

 - Corrected the number of enemies on level 5

 - Added new credit on the spaceships page

- Create new bullets for the enemies of level 5

 - Modified Energy Bar

 - Changed life bar

 - New mother ship with animation and 4 guns

- Created new bullet for mother ship

* Problem to be solved with HITBOX bullets

- Created new Hitbox points for the Bullet creation of the main starship.

- Inserted the asteroids that do damage on the first level

- Configured Level 6

- Entered the updated statistic in a correct manner

- Corrected the number of enemies

 - Inserted background music for the level credits

- Entered the music on the page pause

- Entered the music page on the instructions page

* Started working for Level 7

Patch 009 Patches

- The backgrounds now move down on all levels

- Removed new mainship due to problems with license use

- Created a new code that allows the ship to move both forward and backward

- Inserted new Edge delineator not visible in game

- Enter 2 new keys to move the spaceship W to move forward S to move backward

- Created 3 new enemy models for level 5 animations included for 3 models

- Created new kamikaze model with only one animation this model has been implemented further code so the movement is not linear

- Created new protection model of different color

-  Added 3 new audio effects when enemies are destroyed

- Important NOTE: In this patch have been created several codes, which are repeated on all levels the having to write this piece of code to taken away really long, now the ship can move both high and low can not cross the limit of the map Pa. 

* Problem to solve the speed of the ship is slower to climb and faster to get down

The game, is always an early access, if you want to participate in the live development I invite you to follow my l: Youtube Channel

The feedback for me is the key part, so if you have criticism, or are obvious problems during the game, contact me I will solve the problem as soon as possible.