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Pixel Platformer Animated Mockup

A topic by HouseRule created Jun 20, 2022 Views: 535 Replies: 8
Viewing posts 1 to 6
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I started studying pixel art last October. I used the Cheerful 32 palette and these programs.

Pixelorama

https://orama-interactive.itch.io/pixelorama

Procedural Orb Generator

https://donitz.itch.io/procedural-orb-generator

PixelPaletteTool

https://withthelove.itch.io/pixelpalettetool

Tiled

https://thorbjorn.itch.io/tiled

I evened the thickness and changed the shadows on the window. It's always odd to me how I can miss such obvious errors. Please feel free to let me know if you see any.

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wow this looks very nice very good pixel art.. is this a full game or?

Thank you for the evaluation. I'm glad you like it.  I've been learning Godot through 2D platformer tutorials. I'm going to use these assets in Godot.

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I've brought the assets into Godot. I need to  make more rooms and figure out a few things before I upload an alpha. I also need to figure out how to make presentable screen recordings.

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EDIT:  This post was just a to do list.

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Wow really nice! I love the background. I can't help but feel like the guy's clothes aren't shaded in the same style though. His legs especially are looking pillow shaded. I think. I feel like his legs below the knee would be darker than the thigh, so probably the highlight at the top shouldn't carry all the way down the leg like that.

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Thank you. I don't mind that the highlight on the leg is barely going the right direction. I like the outline it defines. The legs were the 1st thing I designed. I wanted to give Rod some highly visible stylized flashy 70's style. Also, if hold my bent finger under an incandescent, I get a similar spread of light.

I've got the 2nd level into Godot. I didn't find a use for robots, so I got rid of Rod's gun.

Oops, I missed a tile at the entrance. I have a list of little things to clean up.

I've got 4 rooms working in Godot. Watching my GF play, they seem difficult. However, I can breeze through the rooms in seconds. I understand that's what happens in speed runners. They go from hard to easy with experience. It just feels strange that this precision platformer is so easy. 

I've got 2 more levels of art almost done.

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I've been going back and forth between Pixelorama and Tiled designing new levels.