Iridium in a new 2d shoot 'em up for Windows. It has been in development for a couple of years now. Virtually all of the base game mechanics are in and working now. Recently I have spent a lot of time bug fixing and re skinning the first two stages of level one. There will be at least six levels in total each with 3 stages. All but the last two have been planned and have rough level layouts but still need a lot of refinement.
I use the wonderful Tiled map editor for all my level design needs which is great as coding level editors is a real drag. My very talented friend uses Photoshop as well as some 3d rendering software to produce the graphics. The game is coded in C++ using my own graphics engine (JEng5).
Here is my latest video. It does not include my latest level updates and enemy ship size tweaks etc but I am planning on doing an updated video in the next week.