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A Blender add-on for building tile based low-poly scenes with paint/map editor like tools · By Jeiel Aranal

What is the correct way of slicing faces?

A topic by Kabraxis created 94 days ago Views: 91 Replies: 1
Viewing posts 1 to 2

I want to use Sprytile's paint tool on pre-made meshes, but can't find a way to split faces into equal-sized grids. I'm aiming to achieve texture-stretch-size consistency in my models. Is there a way in Blender to do this?


Select the edges that you want to slice, press Ctrl + E and select subdivide. You can scroll up or down to set the number of cuts, or set it in the tool options.