email@example.com'a bir mail gönderirsen, daha kolay yardımcı olurum.
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I want to use Sprytile's paint tool on pre-made meshes, but can't find a way to split faces into equal-sized grids. I'm aiming to achieve texture-stretch-size consistency in my models. Is there a way in Blender to do this?
As far as I understand from blog posts, any PC that can run C2/Html5 games also can run Construct 3 itself.
I think the tool works in a WebGL canvas, so I doubt if there will be any performance fluctiations.