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Monsters

A topic by cbarchuk created Jun 13, 2022 Views: 289 Replies: 2
Viewing posts 1 to 2
(1 edit)

I love this game. It's fantastic. The only thing its missing is more monsters. Are there any additional tips for converting monsters from other games? You mentioned using Cairn as inspiration.  But I'm still not really seeing how you did it. Take the Draugr for example in Cairn:

12 HP, 2 Armor, 15 STR, 9 DEX, 13 WIL, rusty broadsword (d8)

Runecairn version

8 Res, 1 Def, 11 Str, 8 Dex, 9 Wit, 6 Spi, 20ft, spear/axe (d6)

Resilience is basically HP. Armor is Defense. Will I assume is the same as Spirit?

Any specific guidelines you could offer would be amazing? Thanks!

Developer

I didn’t convert the Cairn draugr but came up with the stats that fit Runecairn for my own version.

Some general guidelines I use:

HP -> Resilience Armor -> Defence WIL -> Split between Wits and Spirit, adjusting Wits according to how cunning/crafty they are and Spirit according to how self-possessed/confident/controlled they are Critical damage -> Dire Strike (with judgment) Speed: start with a base of 40 and adjust according to how fast/slow they are

Yochai has some good advice for converting monsters to Cairn from other systems, the principles apply to Runecairn as well, though not in the exact manner.

(+1)

Thank you very much. I do however encourage you to make an extended bestiary. This game is wonderful but the lack of monsters is a huge weakness in my humble opinion. It's the only thing that keeps me from playing the game extensively. Just food for thought. Cheers.