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RPG in a Box

Easily create 3D grid-based, voxel-style RPGs and adventure games! · By Justin Arnold

Semi-Transparent Voxels?

A topic by arm413 created Mar 31, 2018 Views: 53 Replies: 1
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Hey there! Are there plans to implement transparency for the voxels? Would be a good option for making, say scenes where fish or other objects could be seen under the water surface.

Hi Armaan, sorry for the delay in responding! I do have plans to at least attempt this, and agree that it would be very useful! It's something I'll be looking at later on once I get through the migration to Godot 3 and some of the other core features implemented.