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Strive: Conquest

A successor to first Strive For Power game, currently at alpha stage · By Strive4Power

Old: SfCRevamp

A topic by ChrisOwens68 created May 14, 2022 Views: 13,930 Replies: 28
Viewing posts 1 to 23
(24 edits) (+1)

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In tweaks/Optional/SFCRevamp/m_equipment

Lines 732, 824 ArmorTrim should be ShieldTrim

Thank you. I will get that update out soon.

Updated to V1.2.1. Verified functionality to Conquest v6.2 and Tweaks 2.2.2

No update required. V1.2.1 functional with game version 6.2a and Tweaks 2.2.3

Updated to V1.3. Added additional Luxury Rooms and several new jobs.

Would it be possible to add more tabs/categories to the Blacksmith crafting page? Vanilla is able to get away with pushing all tool, weapon, and armor choices into the Armor tab because there weren't many options, but the new choices in SfCRevamp make for a pretty busy page.

I will look into it.

I did look into it, it appears to be beyond my current coding abilities in this language. I will continue to pursue it.

I have a question ... I looked inside equipment.gd in order to change one item of armor type for Padded Armor from medium armor to cloth, wanting to have armor other than that for mage for my assassin, I also accidentally found lines of code with names bow1-4 and staff1-4 hence my question, do you have any more bow and staff weapons in your plans and this  line is a some kind of placeholder or something ??

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I didn't add any bow or staff options but added several armor, weapons, and shields. When you open a chest it selects an item from a tier of items. There used to be 10 weapons (club, dagger, sword,  heavy sword, spear, great spear, bow, longbow, staff and master staff) and 12 armors. I increased that to 38 weapons, 8 shields and 32 armors.  This greatly reduced the drop rate of bows and staffs. I added noncraftable bow and staffs to increase the drop rate.

Updated to V1.3.1 and verified functionality with Tweaks 2.3

Updated to V1.3.2

Updated to V1.4.0 to be compatible with Conquest V6.3a and Extended Mod Loader v1.0.0

No update, verified functionality with Conquest V6.4a

Is there a reason that Bard and potentially even Geisha don't give any bonuses to Entertain? Both seem like they would lead towards entertainment, though definitely with the Bard.

I agree

Updated to v1.4.1

Updated to v1.4.2

Updated to v1.4.3

Updated to v1.5.0

Updated to v1.5.1

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I'm experiencing a bug with the mod where offspring don't have any traits.
Although I'm not sure why this is happening. Every child any of my slaves have are born without any traits whatsoever.
Love the mod btw

Do you get any errors? I will see if I can replicate the issue. Thank you for the feedback.

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The game runs fine, but every child that's born has no traits. I don't get any error messages and tested if it wasn't just bad luck by making more children sped up. I'm not sure if its my mod list but this is what i have. I hope this helps

Zeltop just updated Conquest Tweaks because of an issue with inheriting traits. If that doesn't fix your issue let me know.

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You are right, i did some more thorough testing with the relatives feature with Conquest Tweaks mod and i found the beginning slaves to have no inheritable traits. I didn't notice because they were the only slaves i kept for testing. I reinstalled the updated mod, and the trait bug is still there but i know it isn't your mod causing it now. Thank you for the help

(1 edit)

Updated to v1.5.2 - Increased Mana regen, added mana and mana reg to various races, added non craftable enhanced weapons.  They are uncraftable because the crafting menu is already pretty cluttered. 

Updated to v1.5.3