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M's Model Kit!

Export animated models and scenes from Blender, load and run them in GameMaker Studio 2! · By mMcFab

Just bought it! Getting an error though

A topic by lazymoth created Apr 27, 2022 Views: 218 Replies: 4
Viewing posts 1 to 5

Hey there! I love how this looks and the demo runs great for me. I love the idea of using Blender for GM 3D stuff. I bought it but when I try to run, I'm getting the following error:

___________________________________________

############################################################################################
ERROR in
action number 1
of Create Event
for object obj_animated_model_demo:
DoConv :1: illegal undefined/null use
 at gml_Script_MMK_model_load (line 186) -                      format_lists[array_length_1d(format_lists)] = "pos3D";

############################################################################################
gml_Script_MMK_model_load (line 186)
gml_Object_obj_animated_model_demo_Create_0 (line 6) - Model = MMK_model_load("HelperWitchMari.mmod");
gml_Script_MMK_scene_generate_instances (line 21)
gml_Object_obj_scene_loader_Create_0 (line 55) - MMK_scene_generate_instances(SCENE, INSTANCE_MAP);

___________________________________________

Thank you for your time!

Developer

That's not good! I can't check things out right now, but I'll see what I can do this weekend and push out a fix if necessary

Thank you so much for your time! I'm excited to play around with this :D

Developer

Ok, so good news and bad news. The fix for this crash was pretty simple, but after fixing it I found out that something has changed in the GameMaker runtime at some point that has broken something else which stops rendering from working. 

The current quick fix (to both issues) is to roll back your runtime - everything seems to be working adequately with runtime 2.3.0.401, other newer runtimes may work too. It's not a perfect solution but it's all I can offer for now. It should at least let you start experimenting with what you can do

Thank you for highlighting this issue for me. Since I'm not sure what specifically is broken, I think it's time for me to raise the priority on doing the complete re-write. It's probably going to take a bit of time since I need to work on it between contract work, but hopefully I can have it in working condition within the next month or two. It should simplify animation/blending and stuff and boost performance, but it will also have a different API (making use of structs and such)

Thank you, will do! :)