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Using Sprytile on already created meshes?

A topic by Lemonworm created 93 days ago Views: 123 Replies: 1
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I just started using Sprytile and I'm absolutely loving it so far, definitely a powerful tool. I have constructed a mesh to use as a ground, and  I wanted to go in and paint my grass texture onto the faces, however when I attempt to setup pixel texture on any mesh I have already created, without starting to build from Sprytile, I get an traceback error message. I'm not super versed in technical terminology as I come from an art background, so I'm not sure what the problem is exactly, but I'd like to know if this is a hiccup you are aware of? It works completely fine when creating a separate mesh within the edit mode of an object I had begun with sprytile, but I keep running into this error when attempting to paint meshes I had already built. Any suggestions or advice would be greatly appreciated! Thanks so much for putting this amazing tool out there.



Hi Lemonworm, thanks for trying out Sprytile and for reporting this error. I'll look into it, but I'm not sure when I'll get back with a status.