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GMLive.gml

Livecoding for GameMaker: Studio / GameMaker Studio 2 · By YellowAfterlife

[Solved] Compile error in GMLive_call

A topic by Retchy created Apr 19, 2022 Views: 227 Replies: 2
Viewing posts 1 to 2
(1 edit)

Hi, I'm getting this compile error after installing in GMS 2.3 windows for the first time...

Any pointers would be appreciated, thanks

Script: GMLive_call at line 94 : wrong number of arguments for function debug_get_callstack

Script: GMLive_call at line 94 : malformed assignment statement

line 94 in GMLive_call.gml - var l_stack=debug_get_callstack(2);

Developer

You might need to update to a more current GMS2.3 (or, well, GMS2022) version - the optional argument in debug_get_callstack was introduced in version 2.3.2.426, which released a year ago (16 Apr 2021).

Thanks, updated and all working fine now, cheers!