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Retchy

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A member registered Apr 01, 2018 · View creator page →

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Thanks Lucas, yeah I figured it'd be something like that, I'll give it a go, cheers!

(2 edits)

Hey Lucas, thanks so much for this, it's really helping me out! However, I'm trying to figure out how to place an item for the player to get to as a reward, at the furthest away dead end from the single entrance I'm using. Any idea how you'd do that? I've tried utilizing the DEAD_END variable in the recursive version but there seems to be loads of them and I can't figure out how to just use one. Any help would be really appreciated!

Thanks,
Graeme

Thanks, updated and all working fine now, cheers!

(1 edit)

Hi, I'm getting this compile error after installing in GMS 2.3 windows for the first time...

Any pointers would be appreciated, thanks

Script: GMLive_call at line 94 : wrong number of arguments for function debug_get_callstack

Script: GMLive_call at line 94 : malformed assignment statement

line 94 in GMLive_call.gml - var l_stack=debug_get_callstack(2);

Awesome, thanks for the video!

Hey, thanks very much for trying out the demo, really glad you liked it!

ZOE Begone! community · Created a new topic Feedback

Hey, please leave any feedback here!

Awesome, thanks Xerra! I almost posted with another error that came up, but I got it working.  If anyone else goes through this, follows Xerras steps and if you get the error below you need to remove the two imported .ndll files from the datafiles/GMLive folder and it should work, as suggested in this thread - https://itch.io/t/223888/solved-not-able-to-run-live-server-on-mac

graemes-iMac:GMLive g_hawkins19$ neko gmlive-server.n

Called from C:\Tools\Dev\HaxeToolkit\haxe\std/neko/_std/Date.hx line 134

Uncaught exception - load.c(237) : Failed to load library : ./std.ndll (dlopen(./std.ndll, 1): no suitable image found.  Did find:

./std.ndll: unknown file type, first eight bytes: 0x4D 0x5A 0x90 0x00 0x03 0x00 0x00 0x00

.../.../game_project_file/datafiles/GMLive/std.ndll: unknown file type, first eight bytes: 0x4D 0x5A 0x90 0x00 0x03 0x00 0x00 0x00)

Many thanks for the help!

(1 edit)

Hey, I finally got around to trying this out and have run into this problem  when doing - neko gmlive-server.n in Terminal

Uncaught exception - load.c(181) : Module not found : gmlive-server.n

Tried moving the Neko binaries about as Xerra suggested, but didn't change anything (unless I'm not putting them in the right place)

Not sure how I'm supposed to open the gmlive-server.exe on mac, if that's the problem...
Any ideas?

Awesome, thanks both :)

Hi, does this work with the Mac version of GM2.3?

Thanks very much, really glad you like it! :D

Cheers! Just been checking out yours too, love the puppets!

Good to meet you last night man, I really enjoyed my play through, great stuff!

Wow, thanks very much!

Thanks very much!  This gameplay footage is so helpful!  Keep an eye out for an update in the next couple of weeks :)

(1 edit)

Hey, thanks very much for the kind words and playthrough, it's really helpful! 

It's interesting to see you sticking mostly to the ground as you play, as it was my intention to encourage players to mostly fly around, dashing from enemy to enemy to keep the chain going and refilling the energy as it runs out (it only runs out when you're flying).

I'm making some changes in the next update to hopefully address this - movement speed will be much slower on the ground, so it's really more of a punishment for missing the energy/health dots, and there's going to be a time bonus multiplier that gets added to your score at the end of the level, so the faster you take out the brush, the better your score will be.  I might actually start the player in the flying state as well, so it's more obvious...

I'm also adding a power up system, so the flow of the level will change quite a bit as a result.

Update coming soon!

Cheers!
Graeme

Thanks very much! :D