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SkateRide

2D Isometric Skateboarding Sim · By BNUT

This is awesome!

A topic by PlasticCogLiquid created Mar 16, 2018 Views: 427 Replies: 2
Viewing posts 1 to 5

I made an engine like this back around 2004.. I lost all the source code but still have some of the files. I hand drawn the skater and the board/shadow in 16 directions and had most of the slopes working.

How'd you go about making the animations? Are they rendered from a 3D object? There is a shit ton of them I noticed.

Developer

thanks! glad you like the game.

yes! I render them in 3d, forcing isometric view. I got a bunch of them because there's 32 directions for all animations and need to be render 5 times to cover flat and slopes. And there's inair, grind and bail anim.

Dayum that's amazing. Is that made all by coding without an engine?