So, I guess this is it then. Moonstuck is finally out. It’s kinda crazy that after 5 months, the game is actually released.
Moonstuck might seem small, but for me it has been a massive challenge. I’ve never worked on a project for this long before, and I’ve had to learn a lot of different skills along the way.
Moonstuck wasn’t always fun and games. When you are working on a longer project, it’s basically inevitable to feel burnout. At these times it’s really more about dicipline, than it’s about motivation. The important thing is that I pushed through, and actually managed to finish the game. Yeah, I had to cut some features, but it’s more important to get the game actually finished than it’s to add a leaderboard.
I got the idea for Moonstuck after being one of the winners in the Ludwig gamejam. I got really into hard games for a while which made me think, how can I turn something brutally hard into wholesome and chill? This idea just slowly evolved into Moonstuck. What if I have chill lo-fi music in the background? What if I use a soothing pastel colour palette? What if the game had a cartoony sketchbook feel?
I’m just glad that this game is finished. I’m so excited to be free, to work on something different. It has been a fun journey, and I hope that you enjoy playing Moonstuck as much as i enjoyed making it.