This game was really fun. I'd love to see more levels and gimmicks explored further!
Comfie
Creator of
Recent community posts
I don’t really understand what is going on in terms of gameplay. Got to the part where there’s 50 red dialogue lines shaking and couldn’t figure out after that. Cool block pusher, but maybe further explanation needed. Storywise some of the delivery comes off as a bit cliché, but I’ve seen worse.
good job!
So, I guess this is it then. Moonstuck is finally out. It’s kinda crazy that after 5 months, the game is actually released.
Moonstuck might seem small, but for me it has been a massive challenge. I’ve never worked on a project for this long before, and I’ve had to learn a lot of different skills along the way.
Moonstuck wasn’t always fun and games. When you are working on a longer project, it’s basically inevitable to feel burnout. At these times it’s really more about dicipline, than it’s about motivation. The important thing is that I pushed through, and actually managed to finish the game. Yeah, I had to cut some features, but it’s more important to get the game actually finished than it’s to add a leaderboard.
I got the idea for Moonstuck after being one of the winners in the Ludwig gamejam. I got really into hard games for a while which made me think, how can I turn something brutally hard into wholesome and chill? This idea just slowly evolved into Moonstuck. What if I have chill lo-fi music in the background? What if I use a soothing pastel colour palette? What if the game had a cartoony sketchbook feel?
I’m just glad that this game is finished. I’m so excited to be free, to work on something different. It has been a fun journey, and I hope that you enjoy playing Moonstuck as much as i enjoyed making it.