you can! Esc to go back to menu, from there go to the level select screen,,,
Thanks for enjoying LTGD <3
Recent community posts
I don’t really understand what is going on in terms of gameplay. Got to the part where there’s 50 red dialogue lines shaking and couldn’t figure out after that. Cool block pusher, but maybe further explanation needed. Storywise some of the delivery comes off as a bit cliché, but I’ve seen worse.
So, I guess this is it then. Moonstuck is finally out. It’s kinda crazy that after 5 months, the game is actually released.
Moonstuck might seem small, but for me it has been a massive challenge. I’ve never worked on a project for this long before, and I’ve had to learn a lot of different skills along the way.
Moonstuck wasn’t always fun and games. When you are working on a longer project, it’s basically inevitable to feel burnout. At these times it’s really more about dicipline, than it’s about motivation. The important thing is that I pushed through, and actually managed to finish the game. Yeah, I had to cut some features, but it’s more important to get the game actually finished than it’s to add a leaderboard.
I got the idea for Moonstuck after being one of the winners in the Ludwig gamejam. I got really into hard games for a while which made me think, how can I turn something brutally hard into wholesome and chill? This idea just slowly evolved into Moonstuck. What if I have chill lo-fi music in the background? What if I use a soothing pastel colour palette? What if the game had a cartoony sketchbook feel?
I’m just glad that this game is finished. I’m so excited to be free, to work on something different. It has been a fun journey, and I hope that you enjoy playing Moonstuck as much as i enjoyed making it.
There like ninja and katana and stuff.. COOL!!!!!!!!!!!!!!
By far the best game in the jam. The controls are snappy, the gameplay is well designed, the sounds are BANGING and do I even need to say anything about the art. I m in love with it!!! Still can't beat it tho (shh)
First of all, I really enjoy the art and the music, but the gameplay feels a bit clunky? It doesn't seem to teach the mechanics really clearly which leads into confusion really quickly. When you get the hang of the gameplay it becomes really fun tho! You can pull off some cool tricks with the bouncing ball thing. I also noticed that the Pixelart looks blurry and weirdly anti-aliased even, It kinda takes away from the feel and the rich environments.
Overall really great job on this game, you making me look really bad in comparison hahahahah <3
Okay first of all I LOVE the graphics! They feel retro but at the same time it has such beautiful colors that the old games could not have pulled off. The gameplay is vey jump king-y but the setting and the overall theme of the game differs a lot so it doesn't feel boring and "seen". One thing is the music tho.. I feel like the soundtrack in the game kinda ruined the mood partially for me! It doesn't really seem to fit the game in a smart way which is a bit of a fail. STILL great job on making this! Really making me jelly on what everyone has been creating (:
I LOOVE the feel of this game! It is so juicy and polished. I also really like the way you incorporated the foddyan genre to topdown. The gameplay is super fun and the Pixilart is super professional.
Great job <3
What a great game! I have no idea on how y'all pulled this off during a 1 week long jam.. kinda jelly tbh haha! The visuals are amazing and the movement feels super fluid. The game teaches the mechanics vey early on which is a big win (a lot of games don't actually do this) and once you figure out how to do the next jump it feels super rewarding! Great job overall <3