I restarted the game to activate the mods i have (only 4 mods) and now it crashes seconds after opening it up. what do i do?
Log:
Godot Engine v3.2.4.beta4.official - https://godotengine.org
OpenGL ES 2.0 Renderer: Intel(R) HD Graphics
OpenGL ES Batching: ON
**SCRIPT ERROR**: Parse Error: Duplicate key found in Dictionary literal
At: res://files/scripts/variables.gd:111:GDScript::reload() - Parse Error: Duplicate key found in Dictionary literal
**ERROR**: Method failed. Returning: ERR_PARSE_ERROR
At: modules/gdscript/gdscript.cpp:599:reload() - Method failed. Returning: ERR_PARSE_ERROR
**ERROR**: Condition "!valid_type" is true. Continuing.
At: main/main.cpp:1775:start() - Condition "!valid_type" is true. Continuing.
**SCRIPT ERROR**: Parse Error: Unexpected indentation.
At: res://files/globals.gd:335:GDScript::reload() - Parse Error: Unexpected indentation.
**ERROR**: Method failed. Returning: ERR_PARSE_ERROR
At: modules/gdscript/gdscript.cpp:599:reload() - Method failed. Returning: ERR_PARSE_ERROR
**ERROR**: Condition "!valid_type" is true. Continuing.
At: main/main.cpp:1775:start() - Condition "!valid_type" is true. Continuing.
**SCRIPT ERROR**: Parse Error: Variable "memory" already defined in the scope (at line 858).
At: res://files/scripts/mainmenu.gd:859:GDScript::reload() - Parse Error: Variable "memory" already defined in the scope (at line 858).
**ERROR**: Method failed. Returning: ERR_PARSE_ERROR
At: modules/gdscript/gdscript.cpp:599:reload() - Method failed. Returning: ERR_PARSE_ERROR