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carpiton

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A member registered Apr 11, 2022

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I restarted the game to activate the mods i have (only 4 mods) and now it crashes seconds after opening it up. what do i do?

Log:

Godot Engine v3.2.4.beta4.official - https://godotengine.org

OpenGL ES 2.0 Renderer: Intel(R) HD Graphics

OpenGL ES Batching: ON

**SCRIPT ERROR**: Parse Error: Duplicate key found in Dictionary literal

   At: res://files/scripts/variables.gd:111:GDScript::reload() - Parse Error: Duplicate key found in Dictionary literal

**ERROR**: Method failed. Returning: ERR_PARSE_ERROR

   At: modules/gdscript/gdscript.cpp:599:reload() - Method failed. Returning: ERR_PARSE_ERROR

**ERROR**: Condition "!valid_type" is true. Continuing.

   At: main/main.cpp:1775:start() - Condition "!valid_type" is true. Continuing.

**SCRIPT ERROR**: Parse Error: Unexpected indentation.

   At: res://files/globals.gd:335:GDScript::reload() - Parse Error: Unexpected indentation.

**ERROR**: Method failed. Returning: ERR_PARSE_ERROR

   At: modules/gdscript/gdscript.cpp:599:reload() - Method failed. Returning: ERR_PARSE_ERROR

**ERROR**: Condition "!valid_type" is true. Continuing.

   At: main/main.cpp:1775:start() - Condition "!valid_type" is true. Continuing.

**SCRIPT ERROR**: Parse Error: Variable "memory" already defined in the scope (at line 858).

   At: res://files/scripts/mainmenu.gd:859:GDScript::reload() - Parse Error: Variable "memory" already defined in the scope (at line 858).

**ERROR**: Method failed. Returning: ERR_PARSE_ERROR

   At: modules/gdscript/gdscript.cpp:599:reload() - Method failed. Returning: ERR_PARSE_ERROR