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JAMLOG: A Fanfiction in Bohemia (v0.1 -> v0.2)

A topic by Jordgubben created Mar 10, 2018 Views: 503 Replies: 6
Viewing posts 1 to 4

For this Jam I'm going to try something I've not done before. I'm continuing on a prototype from a previous JAM. It's a (extremely) short adaptation of the Sherlock Holmes story 'A Scandal in Bohemia'.  My goal for this Jam is to take it from minimal interactive fition to something with more mechanics.



Since it's been in a previous Jam, there's already a game page for it:
https://jordgubben.itch.io/bohemia

Above is the Full playthorugh funnel metrics from v0.1

Looking at this graph makes me a bit sad since the new mechanics are going to be after the drop of. So unless I do something about this then only 20% of players are going to ever experience the new mechanics.  Something will have to be done about this.

Hi, this funnel looks quite interesting. How can I create something like that on itch.io?

That specific one is done using Heap.  I've used Calq for previous games and that has worked fine to. Most web analytics tools have funnel support these days.

The big advantage with Heap and HTML-based games is that, after you've added their script to the page header, Heap automatically tracks all user interaction events on the page. In other words,  metrics instrumentation is requires a very small effort as long as your in game actions have unique link/button texts.

Thanks!

First Weekend progress

After valiant efforts there is now a (very early) deduction UI. The idea here is to let  the player chose what observations are relevant to complete a deduction. There is no limit to how many or how few observations may be required. The player must find an exact match.

Doing it this way makes it practically impossible for players to brute force their way through the game. Every added observation, be it relevant or a red herring, doubles the possible permutations.

(This is still not integrated into the actual story. Colours will have change a bit to.)

There:  I'm in!