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TextureLab

Procedural Texture Generation · By njbrown

.OBJ not loading for custom mesh.

A topic by bmobius created Apr 05, 2022 Views: 364 Replies: 1
Viewing posts 1 to 2
(+1)

Greetings! So glad to see that this is still in development!

I did run into an issue with the recent 3.3 update. I attempted to load a simple mesh as .obj, but it didn't seem to work.
Additionally, would it be possible to use .fbx instead? Most DCC applications us it as their primary file exchange format.
Thanks again!

Developer
I did run into an issue with the recent 3.3 update. I attempted to load a simple mesh as .obj, but it didn't seem to work.

Thanks for the feedback. I'll address this issue and provide a new update with the fix. 


 Additionally, would it be possible to use .fbx instead? Most DCC applications us it as their primary file exchange format.

I'll add more model formats in the future. The bigger plan is to add more features around models. Some models have several meshes and animations so I'll have to take that into consideration when building the ui.