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bmobius

17
Posts
3
Topics
43
Following
A member registered Jul 15, 2020

Recent community posts

That was unexpected! I am so relieved to hear that you're ok! I love Symbinode, but I find more relief at knowing you've endured and are still with us. Please continue to stay safe!

Abandoned

It's a fantastic application even if a little under optimized.



Just a simple carbon fiber material I threw together in Symbinode 3.1. and rendered in Toolbag 4.
Cannot believe how robust Symbinode is. Love it!

I hope the devs are safe and sound. Much love!

Greetings! So glad to see that this is still in development!

I did run into an issue with the recent 3.3 update. I attempted to load a simple mesh as .obj, but it didn't seem to work.
Additionally, would it be possible to use .fbx instead? Most DCC applications us it as their primary file exchange format.
Thanks again!

Take your time and do your thing! So far I'm loving this app, even in it's early stages. I'm excited to see where you go with this!

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I LOVE the new nodes!!! Polygon + Blur is a beautiful combination and opens up a lot of possibilities!


Is there any way to adjust the gradient amount on the polygon node?

I love this app! I would like to once again request a polygon node for the Procedural Material component of Agama Materials. Basically a node that would allow users to procedurally create things like triangles, pentagons, hexagons, octagons, and so forth. Also, a proper checkerboard node would be lovely as well that would allow users to create not only a checkerboard but also have the ability to offset it's rows/columns to create "zippered" masks for things like carbon fiber materials and so on!

Keep up the amazing work your doing. If this keeps up, this will be a day one purchase for me!

I do have 3 big feature requests!


1. Node Grouping: Helps keep nodes organized.
2. Color-coded nodes by category/type.
3. Arbitrary shapes or a polygon node to all for arbitrary sided shapes such as hexagons, pentagons, etc.

Thi app has a GREAT feel and approach to it. I love both the painting and materials authoring workflows all rolled into one single package. Coming from both Substance Painter and Substance designer, I was looking for something to replace them once they were bought up by adobe.
Please please PLEASE keep working on this? It has a great feel that super intuitive and I don't want to see it dry up like Texture Lab or TexGraph!

Well much love to you then. Texture Lab will be a day one purchase from me when it's ready for full release!

No worries! It's how life works, you know? And my apologies if I seemed pushy. I am excited to see what you're going to do next!

I've been following Texture Lab for a while now and really love the direction you are going with it. Do we have any new updates coming down the pipe soon?

Oh hey! Thank you for the quick reply. I'm an utter newbie when it comes to building anything from source, so I'll happily wait until your next compiled release. Thanks for getting back to me and thank you for the work your doing on this project. Too many of these really useful tools end up at dead ends with their creators losing interest or abandoning their projects. Glad to see you're still working on it! I know it can be tough especially when you have a regular job to attend to.

This may have been covered in another topic, but I was hoping to see a proper Blur Node added to the app? Gaussian preferably!
Could I also suggest a Bevel Node that would allow us to add either a simple straight linear bevel or even a bevel based on a user-created custom curve?
Thanks for your time!