what would the best way of doing something with the whole "location on the vertical of the screen is reflective of left to right"? I assume that it'd first be a check for if the character is going up or down on the Y axis then use that to change the Z offset on the fly sort of deal thus far.
but if i have the ground at a 90 degree x rotation, that doesn't fix the fact the character goes down on the screen. so unless i do on the fly Y offset correction too, it'll look weird. with the ground at 45 degrees my initial idea would work but not look as good. thoughts on it?