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Spinnortality

Spinnortality is a cyberpunk management game where you run a megacorporation. · By James Patton

[FIXED] Duplicate save games with the same name

A topic by listic created Mar 01, 2018 Views: 342 Replies: 3
Viewing posts 1 to 4
(2 edits)

I've only been playing this game a little, but I have already accumulated quite a few save games with the same name ("Listic I"). Is it just me or does the game save extra duplicates? I would expect just one game with that name.

P. S. Oh, are these games from an earlier version of the game? I can only see one savedGames*.gd file in "C:\Documents and Settings\user\AppData\LocalLow\James Patton\Spinnortality".

linkSpinnortality.zip

Oh, so I think this is a combination of several things.

Thing the first: because I am silly, the game doesn't mind if you have two savegames which have the same name. You can save as many games as you like with the name "Listic" and it just won't care. I should really fix this because it gets confusing.

Thing the second: if you played the previous version of the game and left some old saves lying around, the game automatically updates them to the new save file format.

So those two things together mean that if you had a bunch of old saves lying around with a name that you've also been using for new saves, the game will just update those saves and make them available to load.

Needless to say I'm at the VERY least going to make it impossible to save a game using an existing save name.

(1 edit)

Thanks for explaining this, James! It feels nice to once again understand the logic of the game.

Indeed, I played the previous build of the game (v0_851) before this one (v12_02_2018) and have old saves lying around. With the new build, I started anew, to start harvesting bugs anew.

While we are on the topic of save files, are all of the save files represented by one physical file? (savedGames_1_11_2017.gd on my system). I'm asking because I wanted to post a save file on a forum, but I'm not sure if I am in fact posting all of them.

This issue is now fixed: as with, like, every game ever, Spinnortality now checks to see if you're overwriting an existing save game.

Yes, all the saves are represented by one file. It's because when I started this project I still wasn't totally up to speed with Unity; I'd do things differently for a future project.