Hey hi!
I just released afield, my submission to the 2022 7 day roguelike (7DRL) jam. This is one of my favorite annual code-sprees, and I'm feeling p good about how this year's project turned out!
https://ottomaddox.itch.io/afield
It's a short, simple game continuing my, uh, tradition of focusing on the parts of roguelikes i like best -- strategic movement and resource conservation -- while stripping away more complex combat mechanics and character progression.
You play a bug (who doesn't love bugs?) trying to grasshop home over diverse terrain. Each tile type permits a jump of 1, 2, or 3 tiles (diagonal movement allowed but counted manhattan style). Along the way, you dodge creeps (the little red and black guys), or face them head on with your special abilities -- resource cards you win each time you complete a level.
To make it home to Bug City, you simply have to survive 30 levels of (procedurally generated, ofc) obstacles and baddies.
Overall, I'm satisfied with the results! The design is dirt-simple but feels fairly robust; I'm happy with the look and feel (especially the audio design), and the whole loop is there. I definitely wish I'd added more ability cards (only the core 3 made it) and maybe some enemy diversity, but I think the game works in its most basic form with the parts that survived scope-cut.
I'm hoping I'll have time to polish things up and maybe add a little more juice here and there. In the meantime, the game's free to download (Windows only for now) on my itch page. If you get a chance to check it out, I'd love to hear what ya think.
Thanks so much!
<3 bryan/hexcavator