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Starborne: Sovereign Space - Strategy MMO from the creators of EVE Online

A topic by Solid Clouds created 13 days ago Views: 72 Replies: 5
Viewing posts 1 to 5
(Edited 3 times) (+5)

What is Starborne?

Starborne is a new strategy MMO where you take on the role of space commander to compete against thousands of other players over control of the galaxy. Forge alliances, build massive fleets and wage wars to expand your space station into a mighty empire!

Core Features

  • Define your Playstyle: Command fleets on the frontlines, sabotage enemies through covert operations or become the industrial backbone of your alliance.
  • Massive Scale: Explore, settle and conquer a seamless galaxy map containing over 1 million hexes.
  • Empire Management: Gather resources, upgrade buildings and construct ships to secure your borders.
  • Deep Customization: Collect over 200 cards to enhance your fleets, outposts and space stations, each granting unique bonuses.
  • PvP in Space: Take part in epic cross-map Alliance vs. Alliance battles.
  • Cross Platform: Play Starborne on the go with the companion app for Android.

Early Access

While Starborne is still in the early stages of development, we're conducting regular test games to gather feedback from the community. The next alpha test starts in April 2018, so make sure to follow us to receive development updates and secure a spot!

Join the Community!


HUD Mockup

The HUD received a facelift to both increase readability and make it more consistent with our other panels. In addition to making room for our new systems, It should also perform better when there is more information to display.

We’re particularly excited about the highly requested time based construction queue, which will allow you to order a construction even if you don’t have the required resources yet. Items in the queue can also be rearranged if they haven’t begun construction.


Events received a major overhaul following community feedback, and they no longer require you to send fleets to complete them. Instead, you can review their status in a new panel and complete them instantly as soon as they become available.

While Events still serve to gate progress and ensure power players don’t snowball out of control, the new system should feel significantly less cumbersome and allow you to focus on other parts of the game. The drop rates of Commodity Cards have also been streamlined and resulting in a more consistent inventory over the course of the game.

Daily Challenges

Continuing on the note of reducing time requirements, Alpha 8 will see the introduction of daily challenges. These are objectives tailored to your playstyle, and will allow you to stay competitive with shorter, more focused play sessions. The goal was to give players most of the resources they need for the day in one or two play sessions instead of having efficiency scale linearly with time.

Challenges function similarly to events, in that you will receive the rewards if the timer runs out even if you did not complete the challenge. You won’t be able to receive all of the daily rewards this way, however. There’s also the option to swap out challenges if you feel you have a better chance completing another one.

Black Holes

We’ve been trying out some new effects for the black hole, and they’re coming together nicely. While not tied to any specific game mechanic as of yet, we’re planning to add various landmarks to the map to give it more life and make navigation easier.

Solar Flares

Another change to the map contains visual tweaks to celestial bodies. We've added a flare effect to the suns and adjusted their brightness levels when moving the camera up close. Screenshots should look much better now, especially with the adjusted camera angle.

New Cards

Stealth Systems, Drone Swarm, Minefield and Antimatter Torpedo will make their first appearance in the next alpha test, which is slated to start in around 2 months. Stay tuned!


This game looks really beautiful. Are you going to be using itch.io to do your alpha? If so we'd be glad to chat more to make sure you have everything you need set up to get it going.

Thanks for the kinds words! We're planning to make the pre-alpha build available here soon and if all goes well we'd like to do the same for the proper alpha test. I'm pretty new to itch.io so I'd appreciate any tips to make sure the game runs properly. My mail is kai@solidclouds.com.

(Edited 1 time)

Commander Levels

Note: This is a mockup of the layout and subject to change.

Commander Levels are abilities you can unlock as you level up your Commander, and the primary way to specialize your role in Starborne. The panel consists of three mutually exclusive trees, each containing two distinct specializations. These upgrades also change the look and functions of your ships!



The Vanguard gains access to powerful upgrades for attack ships and enhances your empire's offensive operations. You can also construct the Carrier, a fast capital ship suited for large-scale attacks.


The Bomber uses Gunship fleets to damage or outright destroy enemy stations, giving your alliance the opportunity to expand into enemy territory.



Sentinels aid their alliance by conducting espionage, feeding false information to the enemy and launching fake attacks to divert defenders from the real target.


The Saboteur specializes in crippling enemy fortifications to disable defenses and prevent movement shortly before the combat fleets make contact. Thanks to the Recon ship's high movement speed, Saboteurs can also launch small-scale raids on vulnerable enemy targets. 



Tasked with protecting the frontlines, the Guardian gains bonuses to defensive ships, deployment speed to allies as well as access to the Dreadnought, the most powerful capital ship in the game.


As the industrial backbone your alliance, the Magnate supplies allies with ships and resources to fuel the gears of war. Their massive industrial fleets also enable them to construct superstructures and boost allied outposts to enhance their efficiency.