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HUD

HUD Mockup

The HUD received a facelift to both increase readability and make it more consistent with our other panels. In addition to making room for our new systems, It should also perform better when there is more information to display.

We’re particularly excited about the highly requested time based construction queue, which will allow you to order a construction even if you don’t have the required resources yet. Items in the queue can also be rearranged if they haven’t begun construction.

Events

Events received a major overhaul following community feedback, and they no longer require you to send fleets to complete them. Instead, you can review their status in a new panel and complete them instantly as soon as they become available.

While Events still serve to gate progress and ensure power players don’t snowball out of control, the new system should feel significantly less cumbersome and allow you to focus on other parts of the game. The drop rates of Commodity Cards have also been streamlined and resulting in a more consistent inventory over the course of the game.

Daily Challenges

Continuing on the note of reducing time requirements, Alpha 8 will see the introduction of daily challenges. These are objectives tailored to your playstyle, and will allow you to stay competitive with shorter, more focused play sessions. The goal was to give players most of the resources they need for the day in one or two play sessions instead of having efficiency scale linearly with time.

Challenges function similarly to events, in that you will receive the rewards if the timer runs out even if you did not complete the challenge. You won’t be able to receive all of the daily rewards this way, however. There’s also the option to swap out challenges if you feel you have a better chance completing another one.