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Feature Request: Checkbox for enemies: Don't walk over hazard blocks

A topic by PixelPauer created Feb 08, 2022 Views: 197 Replies: 4
Viewing posts 1 to 5

I'm doing a game with lava on the floor. These tiles are set as hazard blocks. The player takes damage but the enemies go right through it. A checkbox to prevent enemies from going over hazard blocks would be great!

Developer

The AI is... non-existent to say the least. Enemies behave like in Doom, just walking towards player and bouncing off obstacles. I might add something like this but I'm afraid that could lead to them being stuck at some point. I'll see what I can do.

Maybe this could make them look more intelligent ;)

(2 edits)

Could you please put a function in the program that makes an object ( Car) drive itself along a given track/route (e.g. avoiding buildings, etc.) as enemies patrol, but with no offensive intent?

When starting a game the menu is on the left side of the screen!Is it possible to place it in the middle of the screen or on the right side?

I could imagine a simple mini 3D model editor inside the program :) With which you could make simpler shapes, like rocks, etc, etc. 

How can the pak3 files of the games be password protected, so that no one can tamper with the game source? Will there be such a feature at some point?

Will there be a 64bit version of this program?

Developer

1) No. That would require heavy changes in the editor end the engine.

2) Yes. You can open "Menu.script" and change all the positions.

3) That wouldn't be necessary. There are plenty of easy to use 3d editors. i personally use Anim8or to model and Misfit Model 3D to convert to MD3

4) They can't. There is simply no reason, they're encrypted with a simple algorithm. There were plans on adding passwords but then I ditched it as it was unnecessary

5) Unlikely. I try to keep full compatibility with older systems