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A Knight's Tale (​Action RPG)

A topic by 1abe_dev created Feb 06, 2018 Views: 1,460 Replies: 4
Viewing posts 1 to 5
(6 edits)



 

A Zelda-like RPG that  uses LPC assets obtained from OpenGameArt.org.

A Knight's Tale is a story-driven 'hybrid' game developed by merging concepts from Zelda: A Link to the Past, Champions Return to Arms, and Final Fantasy.

UPDATE (2/9/2018):

UI (in development):



Superpowers Project:


UPDATE (2/22/2018):

Shifted development to GameMaker Studio. Redrawing sprites and working on new game mechanics.

So far the game is coming along pretty well. I started it on Friday, February 2, 2018 and have some basic functionality working thanks to tutorials by iWriteTheCode on YouTube.

The character moves fully animated, can open chests, pick up items and store them in inventory. Mouse pointer displays item name on map and inventory screen. Animation stops when "Idle".

Movement: W, A, S, D or Arrow keys.

Inventory: E key.

Open Chests: SPACE.

(2 edits) (+1)

To Do:

Drop items. - Done.

Use items.

Attack with sword. - Done.

Attack with bow.

Health System. - Done.

Enemies/AI. - Done.

Currency System.

Experience System. - In development.

That actually looks really good. What game engine are you using?

Thanks, although I can't take credit for most of the graphic assets. I'm using Superpowers to make this game. It's my first exposure to the IDE so I'm sort of learning as I go.