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Neon Tail - Progress Preview (from June 2022)

A topic by Rocket_Juice created Jan 30, 2022 Views: 311 Replies: 4
Viewing posts 1 to 5

NeonTail ProgressPreview82 Combat Progress


Hi guys, it's been a while! For this #screenshotsaturday about my project Neon Tail I'd like to show some progress with the combat system. I've set up Navmeshes, a spawning system, updated some AI codes, added animations, effects, made the recovery hop direction controlled by player, added momentum to its ending to allow a smoother escape from hordes, and improved the aerial hadoken, adding a directed double jump at the end of it for easier horde escape.

Times are hard lately, I hope I'll be able to finish this project.

Have a nice week end!

NeonTail ProgressPreview83 -  Skating With Friends

Hi guys! Here's a new #screenshotsaturday of my project Neon Tail showing a bit of the new update freshly uploaded to the steam early access build.

It's been a long time, but it's quite a big update too, beside new cosmetics, shops, cutscenes, portraits, animations, the main thing is I added 11 new plot missions, some feedback I had were telling me that the game finally felt a bit more like an RPG and that they started to want to know more about the story. This is exactly what I want, and hopefully more feedbacks will confirm this!

Have a nice weekend everybody! 🙂🙃

NeonTail ProgressPreview84 New Skies

Hi guys, a little #screenshotsaturday of my project Neon Tail , highlighting a couple of new skies!

I've also added a menu when taking a nap that allows you to choose the sky you want.

There's a bug with her legs inside the couch though, but I'm on it.

Have a nice week end! 🙃

NeonTail ProgressPreview85 Battle Mission

Hi! Things are getting difficult financially, so I'm on my last sprint for my project Neon Tail , this last effort will be all about one big epic battle mission.

For this week's #screenshotsaturday , I've been working on a new AI which is heavily inspired from EDF's spiders. They jump around and punch you if you're close enough.

Still a ton of work to do, like tying the Tricks and Combos to the combat system, along with the energy management, I'll also add invasion pods and another couple of new creatures. Then finally I'll start crafting my last mission.

The project will not be stopped by any means, I just need to stabilize my wallet. Not sure yet how, but the project will probably need to pause for a while, unless I somehow get very lucky.

Anyway, have a nice week end! 🙂

NeonTail_ProgressPreview86_CombosAndTricks

I never mention it on my own Facebook, but there's a Patreon page to help us finish the project :

https://www.patreon.com/rocketjuicegames

So here's a little update... still working on the Combat System. Tricks and Combos Fill the Energy tank, Super Power attacks depletes them, and Combos increase the Power Gauge, which increase attack power.

You can also very quickly refill the energy bar using Evade Moves and Grinds.

There are 2 types of Evade moves :

- The normal evade, with long duration, longer iFrames, long recovery and overall high amount of vulnerable time.

- The hyper evade, pressed when getting hit, with short duration but full iFrames, and you can immediately evade again, with cool electric explosion.

Everything is still work in progress, but it feels better and better with each update.