Late late year I decided to design my partner, Siobhan, a cute platforming game. I am back ontrack on developing said game and it, in my opinion, is looking pretty sweet!
My idea is to design a replayable, cute, colourful, easy to learn, none-repetative platform adventure game that has easter eggs for my girlfriend to pick up on and enjoy but also random enough for others to not be discouraged or confused.
The game will have (does have) an interactive map screen that allows you to go back and forth and replay your favourite levels, re-collect all the coins and attempt to collect the one hidden object per level. It will also have one time playable minigames to earn some extra coins.
The difficulty for the game will be easy to moderate, getting a little more difficult over time. This game will be created for people who don’t play many video games and can be hopefully comparable to playing SMB on the Wii (since that’s where this idea came from!).
My flaw when making video games and art is EVERYTHING has to be perfect and I will spend hours ensuring it looks perfect in my eyes, which some times it never does. This time I am dedicated to not falling into that trap and being okay with what looks ‘good’.
So where am I as I write this? Well, have a look! Here are some gifs I’ve recorded over the development. I am currently working on the game daily, even if it’s just a little bit and updating the devblog .
More on the site!
Thanks for popping by! I look forward to sharing new updates with you and possibly hearing from you!