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"CUBE" Unreal [archive]

"CUBE" Unreal - based on the "CUBE" film trilogy. · By mrdrnose

A Bug Report

A topic by Nevula created Jan 31, 2018 Views: 436 Replies: 4
Viewing posts 1 to 3

While I was playing, I was going to head into another room. Suddenly I find the door on the other side is closed but my side is open. Before I had heard some rooms move before. So I guess the room changed while the door was opening. 


Another thing that happened which I don't have an explanation for. I was opening a door and suddenly it closed quickly then reappeared open but another door was directly behind it closed. No tunnel between them. After opening and closing it again I did get that door away and moved on.


One last one, when I was peeking into the empty area where I could see all the rooms. I saw a room that I had already triggered, the fire traps sticking out with no room there.


Also, a question I have, some rooms traps don't reactivate while some do, is this supposed to happen? And is there gonna be that third coordinate cause like the room we start in is 72, 72, under (Undefined).

And maybe you could make a topic for all the Bug Reports


Now to give the complements. This is an absolutely beautiful game! I loved the cube series and this makes it so much better! I can't wait to see all the new traps and cubes and "gamemodes"? Everything sounds so great! Keep up the good work!!

Developer

Thank You for reply and bug report.

>I was opening a door and suddenly it closed quickly then reappeared open but another door was directly behind it closed. No tunnel between them.<

>No tunnel between them.< looks like this? :

(1 edit)

Yes, that is what I saw. And after I closed the door and opened it again it was fixed.


And as for the traps, some stay active while some do actually reactivate. Well, reset in a way.

Developer

It happens because wall appears after closing one moving door, ignored others. It will be fixed with opened door counter.

And traps not attached to room beacuse i forgot about this.

This will be fixed soon.

Developer

And third coordinate from 72, 72,undef. for room moving memory. In future they maybe will return to start point.

Traps not reactivate for now. Later they will.