Hello everyone, I started creating pixel artwork assets, intended to be used in a 3d space, using 16x16 pixels per texture, trying to keep it simple and nice to look at, giving the feeling or nostalgia from nes games, like mario world. Only the environment for now, no characters or monsters.
The style is not fully set, but something like minecraft with a bit more detailed shapes, keeping it squared and pixel looking,
*There is a castle set, using planes and merging them to reuse pixel information as much as possible, using a 64x64 pixels, 16 textures total, decided to go with medieval theme (texture will be touched up later on)
*Project was built inside maya, but exported as obj or fbx files for accesing the meshes in other programs, it does require some basic 3d skills to be able to manipulate the models, to merge, split and combine the vertices for smoother transition. (3d simple shapes)
*tileable 16x16 pixel textures (using cubes and similar shapes, low poly style for next objects)
*grass, sand, dirt, water and wood (wip more variation)
*later on, if asset library gets big enough, will use the asses inside Unreal Engine 4 to create a basic walking and interacting simulation, then build up from there.
Textures can also be used in 2d projects, since there is no specific thing to work on, I'll focus on creating more assets that fit right in this style.
Sharing it with everybody that may find this assets useful.
Will update when new stuff gets done , thanks for reading.
3D assets, 2D pixel art textures