I have a group of scripts scr0, scr1 and scr2, all of them joined together in the resource tree under scr0. All of these scripts have the live_call() piece of code added. When I update scr1 gmlive-server shows that scr0 was updated instead, and the changes I made to scr1 don´t seem to be applied to my running game. However, if I delete the live_call() from scr0, then the live changes in scr1 work perfectly and I can edit the script online. It´s as if only the first script in the group to perform the live_call() will be updated.
Is this how it´s suppose to work or am I missing somehting?
BTW, I just started using the extension and am already in love with it!