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Azgaar's World Map Sync

A topic by luckycharms100 created Jan 21, 2022 Views: 1,314 Replies: 6
Viewing posts 1 to 3
(+1)

Hello, I know youre busy making all this great content, but for some reason after the newest update the syncing with azgaars fantasy world generator no longer works. For example, in the world map I have a settlement that is on a river, with 2 roads going into it, with a castle and walls (pretty standard city). However, when I click the city generator it almost seems to randomize these features (4 roads, no walls, no castle and a market square). Then I change them manually in the "generate tab" but happens again on the next city's generation.
Any ideas?

Developer

Hi! In the last update some changes were made to this part of the generator, but they shouldn't break the integration. Of course I checked how it worked anyway and for me it worked normally then and it still works now. Could you send me a link to a city with wrong features? Not the url from the address bar when the city generator is already open, but the link you click in Azgaar's generator to open the city ("See in City Generator by Watabou"). Also, does a city in preview have the right features or it is messed up as well?

By the way, I don't think the number of roads is supposed to be synced (although it can be synced). As far as I can see, Azgaar sets the required number of roads to -1 which means "spawn as many as you think right for a given city size".

Roads would save from previous generation, it wasn't always perfect but that's fine.

I'm not sure how to explain it well, but I think the short version is, it's not just one city, is every city on the Azgaar map I have. There are 441 settlements, and even the ones that I have opened up weeks ago in the city generator seed and saved, are also now all changed (which I thought ahead as I built them the first time and did export them all so no big deal there). I will try to use pictures to help me out.

I have opened the map on a few different browsers as well to see if maybe Chrome is upset about something, but that doesn't seem to change it either.

This is what the preview will show for example

And here is what the generator will show when I open the "See in City Generator by Watabou" link. No walls, no plaza, no shanty town and 4 roads when I have it preset to 1 road.

https://watabou.github.io/city-generator?name=Sanheiro&population=9043&size=30&s...

Developer

Here is what I see:

Sanheiro is a walled city with a castle, market and shantytown. City Generator has to build a map with these features, because that's what Azgaar's generator requests. On the preview there is a map of a city with this set of features. So far so good, right? After clicking that link we get exactly the same map (probably just a bit more detailed depending on the settings) as on the preview: it has the same shape and with the same features - a castle, a market, a shantytown. That's the end of the case. That's how it works for me, hopefully that's how it works for you (judging by your images) and that's how it is intended to work.

Opening City Generator from Azgaar's generator doesn't affect those checkboxes because... why should it? The checkboxes do not describe the currently displayed map, they specify features for the next generated city which won't be related to that world map. OK, actually it worked a little differently before and checkboxes did get affected, but it was a bug or rather a glitch caused by my laziness and it's fixed now.

Did I get something wrong?

(1 edit)

Okay now that i spend more time with it (need to make a few maps for my game tomorrow) it is just saving the last cities features regardless of what is selected on the preview. 
So I open up that map i just showed as an example, set it all to the features i want according to the preview, then save and close. I open a new settlement, and even though the preview of this second one shows no walls, no plaza, but a shanty town instead, it loads in walls and a plaza.
Does this help explain it a little better? Lol

(+1)

Fantastic tool! How do I get rid of district names?

/Lars

Developer

Style > Elements > Districts > Hidden