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Dev log so far(updated 01/18 )

A topic by Chapstic593 created Jan 16, 2022 Views: 226
Viewing posts 1 to 1
(9 edits)

Decided to seriously toy with the  Super Simple Game kit by thomas brush. It's amazing but it probably has a virus in it and you cant change the code. Overall waste of time.

Day 7:

game kit was a disaster and I feel broken over trying to figure it out for 14 hours. Decided I'd take inspiration from him... and implement my own solution honestly because that was the most dishonest thing i've come across on the internet.

Implemented a jump effect it was tricky but I got it to work wonderfully


So Finished the run particle and jump effects and implemented a health system. This was the hardest thing conceptually to do.

  • Things left to do:
  • Enemies ( health, damage , death)
  • Build a level
  • fix the background

Day 8:

Sound and a trap implmented as well as a bounce effect when damage taken

Day  9

  • Collision is turned off if health is full
  •  collision is turned back on 3 seconds later
  •  heals 20 points of health and plays a healing sound
  •  being damaged triggers a damage animation and sound
  • idle deactivates running dust

Combat added:

Not just following a tutorial my system is so different  for example bow and arrow has a charge up time , Different heath system and animation structure. different scripts and object calls. particle effects , sound triggers etc.

- Enemy health bar

- enemy damages player  and player can damage enemy

- attack attention radius