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Sick Tricks (Unintentional) Ffeeedback?

A topic by Kurzidan created Jan 23, 2018 Views: 268 Replies: 1
Viewing posts 1 to 2
(+1)

You can see, I meticulously was stacking these, but you see this one here, standing up, yes?


Well.

I didn't put it like that, nor here.

Lets just say.

I was being lazy and attempt to hurl logs over the top of the shop from the tree in the other side of the yard...


this is the result 

Of course.. It took like me hitting a seemingly invisible wall like 18 times to produce this result, I kinda hurled it REALLY high after that.

When I noticed one standing up, I looked around on in the field and couldn't find any others, leaving only this one, that wasn't aligned like I did all the others, as the only one that could qualify.


Unfortunately. Or Fortunately. Though.

It does look like there was some developer aid playing a factor is this.

As there seems to be a New... "Physics control" mechanic instated, To try and limit objects for exploding off into oblivion without the player's direct control - This both halts Objects sooner before they get "really far off" and gently drops them back to the ground, so they do not bounce like a trampoline.

It also acts as a preventative for, namely crystals, Which float, and can be rocketed away with an accidental smack, But with the "Drop to ground/player reach" gently thing - when they're too far off, they seem to trigger the effect, and drop.


basically. I hurled the log so hard, that it hit the corner of the threshhold, which coincidentally, and magically, happened to be over my woodworking lineup, and then it gently dropped it down, where it settled ontop of the lineup... Sick tricks.. very unintentional. 


Questionary "Feedback?" cause I mean... it really... Showcases the new mechanic.. in an amazing way.

Developer

LOL!