Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Suggestions

A topic by Diogo Costa created Jan 22, 2018 Views: 401 Replies: 6
Viewing posts 1 to 4
Developer (1 edit)

If you have some idea related to this (that I could add, perhaps?), post it here. 

For example, also from Kaplan, a nice way of distributing points to generate a tiling is to copy a simple lattice (square grid, for example) and place it at different angles. See www.cgl.uwaterloo.ca/csk/papers/kaplan_isama1999.pdf

(This picture is identical to the one in the paper, but recreated by myself - it only replicates the grid twice. An hexagonal lattice probably works as well)

This creates a radially symmetrical tiling, with any degree you want. I had a working version of that, but there's been a lot of changes since I've then implemented the symmetry generator. May add it at some point. Jos Leys used the same technique here: http://www.josleys.com/show_gallery.php?galid=284

Developer (1 edit)

The program creates the tiling as a Unity Mesh. So using shaders is an option.

This was the product of a bug, when I was playing around with the outlines and barycentric coordinates. There are some artifacts, but maybe I'll be able to clean it after I get more experience with shaders. This reminds me of stained glass. Might try to modify the rendering to have something like this. 

(+1)

I wish I could download the image I created easily. 

This is a neat tool! I'd suggest an 'export image button' to save as a png and giving the function buttons more memorable names like "star", "triangle" etc.

Developer

Thank you! :)

Yes, an export tile button is almost mandatory for this to be usable... I was a bit too aloof back when I made this haha.

I doubt I'll change this in the near future, but I'll take it into consideration if I ever make something similar.

Cheers

Right on. Also, I took a look through some of your projects. I was impressed with the digital loom, really pretty stuff. I'd love to get my hands on (or make my own) app like that. I hope you post more!

Developer

Great! That is also one of my favourites, for sure. It is very simple and has a great balance between chaos and order, and very controllable.

I can send you the Unity project, if you want. Though I'd also recommend trying to implement the basics yourself, since playing around with it helps develop some intuition of how it works. I'll see if I have some time to go over the code and see if the interface is usable at all.

Glad you've enjoyed some of my meanderings!